Start with Hunting and pray to god that moving the scout onto the plains hill forest uncovers food, and can settle for the crab/corn with the second city.
Realistically think that means that IMP is mandatory and have to get it at size 2; don't need a second worker because can build a workboat to hook the crab.
That leaves you with a choice of Vikings (Fishing)/Russia (Mining)/Persia (Agri)/Mongolia (Wheel)/Khmer (Mining)/HRE (Myst)/Greek (Fishing)/German (Mining)/Ethiopia (Mining)/Celts (Myst)/Aztecs (Myst). Personally, I don't think there are many good choices if you choose this, but Celts are hard to crack on defence and HRE are not bad if you choose IMP/ORG
Realistically think that means that IMP is mandatory and have to get it at size 2; don't need a second worker because can build a workboat to hook the crab.
That leaves you with a choice of Vikings (Fishing)/Russia (Mining)/Persia (Agri)/Mongolia (Wheel)/Khmer (Mining)/HRE (Myst)/Greek (Fishing)/German (Mining)/Ethiopia (Mining)/Celts (Myst)/Aztecs (Myst). Personally, I don't think there are many good choices if you choose this, but Celts are hard to crack on defence and HRE are not bad if you choose IMP/ORG