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[SPOILERS] Caught in tides of war... yuris125 and Krill - PBEM56

I don't think 3 is actually that good a spot: I considered it last turn, but ultimately it doesn't have enough grasslands IMO to be a decent long term capital.

I'm less concerned about spending a little longer scouting with the settler because with these traits, we should be able to catch up in expansion fairly easily.

That said, we can move the scout first and reconsider after that. Best choices IMO are either 9 or 8, but I think 8 makes the most sense if you want to settle this turn, and are looking for a reason not to.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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RE: [SPOILERS] Caught in tides of war... yuris125 and Krill - PBEM56 - by Krill - December 22nd, 2013, 09:33

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