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[SPOILERS] Caught in tides of war... yuris125 and Krill - PBEM56

Well there are 3 different tiles you can move to next turn that make sense with current knowledge, and settle in place.

Otions to move are 9, 3, 23. 9 looks to be coastal, 3 gets plain hill to mine, 23 gets to settle on a plains hill and finish the worker eot T14 (opposed to eot T16) but gives up the gems and is fresh water adjacent (can move scout 3 to check FoW to see if this option makes any sense, no other move gives information relevant to decision needing to be made next turn). Settle in place basically makes more sense if you want to try and rush to AH IMO; the others can actually go for BW first.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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RE: [SPOILERS] Caught in tides of war... yuris125 and Krill - PBEM56 - by Krill - December 23rd, 2013, 11:40

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