(March 2nd, 2014, 08:13)plako Wrote: In general I would avoid the urge to define numerous detailed rules. Some flexibility, common sense and not being a jerk has worked decently well in the games I've lately been playing i.e. PB8+PB13. This is also reflected in the settings that has been presented in the sign-up thread.
IMO:
1. Commodore and Sullla would make excellent admins, if either/both of them would be willing.
2. No policy is best policy. Constant pauses are annoying, but forcing something else just will cause unnescessary troubles. We'll figure out the best solution case by case.
3. I can do well with a either version of the rule. However this is not in the original rule set so I would say it is allowed and there is no need to change it.
4. Yes - No one should start this game thinking it is ok to turn to AI, if it feels dull to play. Find replacement or play the game to the bitter end.
5. To me it just means you can make trade through diplo window. There shouldn't be any coded messages anywhere naturally including unit/city naming.
The main things that I want to know about are selling cities, and using gold as a count down (so on one turn you might put in 29 gold, on the next you put 28 etc).
Personally I'm fine with whatever for the cities, and think that anyone that uses a countdown in an AI diplo game needs to be hung drawn and quartered.