Alternative openings are also possible. Hunting>BW still, but after finishing the first worker, growing straight to size 4 via 2 warriors (on last two turns of growth, work pig/sheep/plains forest, then pigs/sheep/plains forest hill), revolting to slavery and one pop whipping the second worker eot25 leads to a size 3 capital and a double chopped settler eot29. Down two worker turns and one pop, up a revolt, a settler move (that means 2 out of the 3 turns to grow the missing pop are in hand with the slavery plan) and a turn on tech (so that's really 2 turns on tech due to the revolt), ahead by 5 warrior turns worth of scouting and a turns worth of production/overflow worth 9 food and 13 hammers. This plan diverges from the original plan on T10, so that is 11 turns of scouting to inform the decision, but I think this plan is better.
To put this into perspective: second settler due eot38 with no additional chops and capital at size 4 with a third warrior built, and a mine 66 of the capital.
To put this into perspective: second settler due eot38 with no additional chops and capital at size 4 with a third warrior built, and a mine 66 of the capital.