So the basics of a plan, around growing to size 4, single whipping the worker (naufrager, as EXP it's still worth it) and then double chopping out two settlers gets the settlers eot30 and eot34. That still leaves 5 forests but clears the riverside tiles for cottages, and has a third tile improvement down (plains hill mine, basically gets improved before BW finishes and there is nothing else for the worker to do).
It's slower than SiP, but by around a turn and a bit (the plains hill sheep is hooked a turn slower than the plains sheep due to location, stuck using a plains hill mine versus a plains sheep.
The real slowdown will occur between this point and T50, because it will take 2 extra turns to grow to size 5. So I reckon the only way to play a move is exactly as implied: get BW, rush to Pottery, (double)chop a granary and turn the excess worker turns into cottages on the deforested tiles. Keep the capital at size 3. This probably does work better with two settlers pushed out ASAP then allow the capital to rebuild its own workers which can build the road network to the new cities as they are built up by the first two workers.
It's slower than SiP, but by around a turn and a bit (the plains hill sheep is hooked a turn slower than the plains sheep due to location, stuck using a plains hill mine versus a plains sheep.
The real slowdown will occur between this point and T50, because it will take 2 extra turns to grow to size 5. So I reckon the only way to play a move is exactly as implied: get BW, rush to Pottery, (double)chop a granary and turn the excess worker turns into cottages on the deforested tiles. Keep the capital at size 3. This probably does work better with two settlers pushed out ASAP then allow the capital to rebuild its own workers which can build the road network to the new cities as they are built up by the first two workers.