I didn't say it would be barren, I said it would be brown: wet wheat is brown but we don't complain about that! (This is why the health resources were modified in the map script, I think given another 20 turns out scouting and things might look a bit different).
Sorry about resource bubbles, for some reason every time I log in they aren't on, despite putting them on. Is there a way to make them automatically stay on?
I agree on the flood plains around the corn. I'm not sure which location is likely to be better as the second city, but the way the worker micro is, one worker moves of the plains hill south of the capital and does two chops then wanders to a new city, and the second worker moves from the capital to do two chops then go the other new city. It's trivial to chop the forests in whichever direction puts the workers closest to where they need to be, with that river still there and the corn so close to the capital.
I'm hopeful we can get 2 turns in today, but we'll see. I'm not joking about getting this game caught up with PB41.
Sorry about resource bubbles, for some reason every time I log in they aren't on, despite putting them on. Is there a way to make them automatically stay on?
I agree on the flood plains around the corn. I'm not sure which location is likely to be better as the second city, but the way the worker micro is, one worker moves of the plains hill south of the capital and does two chops then wanders to a new city, and the second worker moves from the capital to do two chops then go the other new city. It's trivial to chop the forests in whichever direction puts the workers closest to where they need to be, with that river still there and the corn so close to the capital.
I'm hopeful we can get 2 turns in today, but we'll see. I'm not joking about getting this game caught up with PB41.