I would generally agree that a none pro granary in a city with a happy cap of 4 is bad, but in this instance we are tech constrained for growth options, and the capital does need a granary. I'm pretty sure I can get a mine on the shared grass hill and a size 1 granary with a double chop which would allow the second city to grow quickly to size 4 to work both sheep, the mine and a river cottage. And probably get a whip into a worker on the way there,.whilst getting the capital granary. I figure we either have excess worker turns and the forests to chop with them whilst putting down cottages, or three cities that require agri, a limited worker pool and a later pottery where we just focus on horizontal growth for a little bit longer.
I'll be running the Sims tomorrow.
I'll be running the Sims tomorrow.