We do not need a granary in the second city. We could get one but I agree it is wasteful. The second city can sit at size 4 working two sheep, a hill mine and one river cottage and build workers (14 fhpt) or settlers (12 fhpt)
The capital needs to work cottages though so the extremes of the choices we have are: we can either leave it at size 5 working pig, sheep, and 3 river mines (17 fhpt) or work the pig, sheep, fp cottage and cycle on a grass cottage or two as the city grows (12 fhpt).
We can't put the production that we put into a granary into a settler (we get the production too fast and don't have warrior escorts), we have enough workers already so don't need more, and we don't have the tech to improve the food resources for new cities any earlier than we are already expanding. We can't leave both cities working cottages at max population and can use the capital whip to get what else we need for flexibility.
We could chop less, and save the forests for an Oracle run. I'm trying to find another sim plan to leave 4 or 5 forests. I have found a way to slow down slightly and leave 3 forests but want to try and leave more; I think it would mean we lost a worker so had 3 completed but have the same timeline. But we need Pottery for the cottages anyway so can't run straight to Oracle (and we need another 15 turns of scouting to check the other close areas for happy resources). We have only scouted 1/3 of the first ring city locations so not expecting to find zero happy resources just yet.
The capital needs to work cottages though so the extremes of the choices we have are: we can either leave it at size 5 working pig, sheep, and 3 river mines (17 fhpt) or work the pig, sheep, fp cottage and cycle on a grass cottage or two as the city grows (12 fhpt).
We can't put the production that we put into a granary into a settler (we get the production too fast and don't have warrior escorts), we have enough workers already so don't need more, and we don't have the tech to improve the food resources for new cities any earlier than we are already expanding. We can't leave both cities working cottages at max population and can use the capital whip to get what else we need for flexibility.
We could chop less, and save the forests for an Oracle run. I'm trying to find another sim plan to leave 4 or 5 forests. I have found a way to slow down slightly and leave 3 forests but want to try and leave more; I think it would mean we lost a worker so had 3 completed but have the same timeline. But we need Pottery for the cottages anyway so can't run straight to Oracle (and we need another 15 turns of scouting to check the other close areas for happy resources). We have only scouted 1/3 of the first ring city locations so not expecting to find zero happy resources just yet.