Trololol barb animals.

The scout can't explore anything east without taking a wide berth around those barb animals, and the only available wide berth is to the north where the warrior is anyway. So the options now remain to return the scout down south whilst the warrior circles down to that eastern coast, or send the scout to the far north whilst the warrior still circles around. Or to retreat the scout, heal it in culture (move this turn, heal next turn, send out T24 right as the barb warriors start spawning. None of these interest me much until...

The warrior seems to have run into coast. So next turn the warrior can move NE and confirm, and then it's straightforward to scout the FoW whilst moving south. That gives us a concrete understanding of the scouting options. I reckon we send the scout to the capitals grass hill, next turn probably heal and then send it north.


Using this for dot map purposes, after we settle the second city, we have extremely limited food resources within 5 tiles of the capital (two dry corn, a plains forest deer, two flood plains) and no happy resources visible. I wondering if we just go for broke and try for Henge (wider city spacing), religion (happy) and Oracle (for Monarchy). There isn't anything I see that is worth rushing a third city down for, never mind a forth city.

The scout can't explore anything east without taking a wide berth around those barb animals, and the only available wide berth is to the north where the warrior is anyway. So the options now remain to return the scout down south whilst the warrior circles down to that eastern coast, or send the scout to the far north whilst the warrior still circles around. Or to retreat the scout, heal it in culture (move this turn, heal next turn, send out T24 right as the barb warriors start spawning. None of these interest me much until...

The warrior seems to have run into coast. So next turn the warrior can move NE and confirm, and then it's straightforward to scout the FoW whilst moving south. That gives us a concrete understanding of the scouting options. I reckon we send the scout to the capitals grass hill, next turn probably heal and then send it north.


Using this for dot map purposes, after we settle the second city, we have extremely limited food resources within 5 tiles of the capital (two dry corn, a plains forest deer, two flood plains) and no happy resources visible. I wondering if we just go for broke and try for Henge (wider city spacing), religion (happy) and Oracle (for Monarchy). There isn't anything I see that is worth rushing a third city down for, never mind a forth city.