That Lion was an absolute bastard, looking at the micro. Definitely going to need to keep that scout alive, to help cover the settling of city 4, and going to have to cut some corners with worker micro around city 2 (need roads on the tiles N, W and SW, and to do this and get the grass hill mine means burning 3 worker turns moving onto hills/forests that we don't road. City 2 is going to have to grow straight to size 4 on warriors to cover our deficits, no doing something sneaky like one pop whipping an extra worker at size 3 and overflowing into a second worker. Probably going to have to one pop whip a worker though (T45 whip), to overflow out hammers to get more warriors, and sit at size 3 building a settler for the Oracle overflow.
Including the worker turns put into roads to hook up city 3, and moving those two workers around, we need a total of 25 worker turns and we need 3 workers to complete the final chops (3 workers, 6 chops over 2 turns). I reckon that we can get one worker out of City 3 in the necessary time scale, but we will need a further worker dedicated to getting the chops set up in time (in addition to that whipped worker from city 2). And we are pushing a T60 Oracle.
Including the worker turns put into roads to hook up city 3, and moving those two workers around, we need a total of 25 worker turns and we need 3 workers to complete the final chops (3 workers, 6 chops over 2 turns). I reckon that we can get one worker out of City 3 in the necessary time scale, but we will need a further worker dedicated to getting the chops set up in time (in addition to that whipped worker from city 2). And we are pushing a T60 Oracle.