Couple of stacked turn "reports". I committed the sin of being last to end turn this morning.
Turn 40

Turn 41

Turn 42

Turn 43

OK, I'm being ballsy here: the lion should attack the scout. The scout wins, we get Medic 1, the scout dies, I change the aim of the game to killing every barb lion I can find.
I burnt a worker turn on T42 to see if there was a lion stopping me moving a warrior and worker forward to put a turn into a road on the corn, unfortunately there was. Thankfully the lion moved away from the city location. (Actually, this was one of the reasons Wheel has been useful, if we couldn't road and settle we would have struggled to deal with the barb animals).

At least one player had easy access to early happiness.

That player with a 13 food crop yield lead over us is OH:

I'm guessing a combination of seafood for the quick hook up, not working any hills, and just having more food resources than we do.

We are up by about 8hpt. Given we are two turns behind due to SPI and moving the capital, meh. Although we are putting 6hpt into warriors, it's not like we can manage without warriors due to the land lay out (we will need fogbusters). If OH doesn't need to build military because he has no land for barbs to spawn in, then that is a potential long term advantage we have.

I can't read this, and I'm not going to spend any time trying to figure it out.

I think most of this difference would be down to religion, however we are researching a 1.4 modifier tech so actually, it's still not great.

Why does Amazing Grace, OH's capital have 90 culture? Did he get a religion spread? The palace culture now gives 2cpt, I'll check next turn to see if he generates 3cpt in which case I think yeah, he got a religion spread. That would likely be why he revolted, to get the extra happiness in the capital rather than just hiding that he was the player that got Hinduism until later.
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Turn 40

Turn 41

Turn 42

Turn 43

OK, I'm being ballsy here: the lion should attack the scout. The scout wins, we get Medic 1, the scout dies, I change the aim of the game to killing every barb lion I can find.
I burnt a worker turn on T42 to see if there was a lion stopping me moving a warrior and worker forward to put a turn into a road on the corn, unfortunately there was. Thankfully the lion moved away from the city location. (Actually, this was one of the reasons Wheel has been useful, if we couldn't road and settle we would have struggled to deal with the barb animals).

At least one player had easy access to early happiness.

That player with a 13 food crop yield lead over us is OH:

I'm guessing a combination of seafood for the quick hook up, not working any hills, and just having more food resources than we do.

We are up by about 8hpt. Given we are two turns behind due to SPI and moving the capital, meh. Although we are putting 6hpt into warriors, it's not like we can manage without warriors due to the land lay out (we will need fogbusters). If OH doesn't need to build military because he has no land for barbs to spawn in, then that is a potential long term advantage we have.

I can't read this, and I'm not going to spend any time trying to figure it out.

I think most of this difference would be down to religion, however we are researching a 1.4 modifier tech so actually, it's still not great.

Why does Amazing Grace, OH's capital have 90 culture? Did he get a religion spread? The palace culture now gives 2cpt, I'll check next turn to see if he generates 3cpt in which case I think yeah, he got a religion spread. That would likely be why he revolted, to get the extra happiness in the capital rather than just hiding that he was the player that got Hinduism until later.