I've gotten the worker micro sorted now. Highlights are: City 5 settled T58, copper mined T58, roaded T59, granary in city 5 complete eot61, City 6 settled T61, deer camped T62, City 7 settled T65, furs camped and roaded T68 (burning 2 excess worker turns to complete this, but saves 2 turns on hook up date).
There will be two forests between city 7 and city 6 that are 2/3 for chops, and will be chopped on T69. I can actually whip a barracks in city 6 on T70 without using the chops, so there is the option of dumping both of those chops straight into a galley, and a settler from teh capital can easily make it to the furs city by T70. So things open up quite significantly at this point.
There will be two forests between city 7 and city 6 that are 2/3 for chops, and will be chopped on T69. I can actually whip a barracks in city 6 on T70 without using the chops, so there is the option of dumping both of those chops straight into a galley, and a settler from teh capital can easily make it to the furs city by T70. So things open up quite significantly at this point.