The micro for the capital and workers checks out. I can still get the granary in time for a half full food box in city 5 (however chopping on T62, but as city does not grow until eot64 there are two full turns of working the pig, so save maximum 11 food anyway). I think it works out best to just pasture the horse at city 3 instead of the chop (whip settler T60, still gets to the city7 location on T64 to settle T65 so long as the roads are in place). And I can even get those roads down. The next choice is to burn 2 extra worker turns to get furs hooked T66 as planned or T67 with the worker turns instead put into forests that can be chopped for barracks in city 6 or galley in city 7.
The only definitive delay is that city 6 is settled a turn later, and the deer camp is hooked T63, not T62. So I'm going to mull this over for a bit longer, but I think this is the plan. Capital horse hook up T55, capital chariot T56 via warrior overflow, whipped chariot from city 4 T57, withdraw two warriors to city 2 and keep the warrior in the city. Hold the scout on the current tile and move east next turn.
The only definitive delay is that city 6 is settled a turn later, and the deer camp is hooked T63, not T62. So I'm going to mull this over for a bit longer, but I think this is the plan. Capital horse hook up T55, capital chariot T56 via warrior overflow, whipped chariot from city 4 T57, withdraw two warriors to city 2 and keep the warrior in the city. Hold the scout on the current tile and move east next turn.