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[Spoiler] PB42: Rusten and mackoti play Krill playing Bismarck of Portugal

Turn 61:




Unwelcome news. GW has fallen. We are going to need to barb bust the east and north. We need 2 units for the east, 2 for the north, 1 for the west. We also need 7 units for city defense, 15 total plus scouts and wandering chariot or two to try and unlock HE. We currently have 6 warriors, a scout, 2 chariots with a further warrior and 2 chariots being built. One warrior is scouting the SW, so we have the units, need to reposition.





The warrior being built in city 4 can remain in place. The chariot can promote C1, heal and then move out on T64, or it can just heal, hold the XP and try to make it sentry to explore with and more out T65. It can try and cover the warrior moving to fog buster sign (not precise location need). (The chariot took 4 hits but won).





Fuck up on my part, should have healed the chariot for a further turn. Wasn't thinking. Next turn settle city 6, see if the grass forest is clear. Move the chariot onto the plains hill, see if that is clear, then move bother workers to road towards the furs. City 6 works the furs (camped T63).





Move to plains hill, evaluate available moves.





Overview. Southern worker chops for the granary (whatever happens now, we aren't getting Writing quickly enough to ignore the granary in city 4 IMO).





Time for city screens. I am worried about how tech rate. Due to that, focusing on growth to work cottages and not whipping. I'm sticking with what I wrote for the last turn report: keep the capital at size 6, working 4 cottages. The fourth cottage will be completed around T71 by 2 returning workers (maybe T72, depends if we hook copper T71 or not with them). Because of the timing for tile improvements, I reckon finish this chariot, put a turn into the chariot to reach size 5, sit on a settler until furs are hooked T67 and then slow grow on fp and sheep, growth@6 eot70 to finish another chariot and then go back to the settler. Taking the pig back just gives a few extra turns of working a mine, and might as well grow the easier pop in city 5 with the pig as they are also growing onto river mines. Settler eot76 due to overflow from the chariot with no mine usage.





I'm sticking with the worker whip. Chariot eot62, dump OF into worker T63, whip T64, OF into something (ideas welcome, could be another worker) growth@3 eot66 if not dumping OF into a worker, eot67 if so.

The worker (Worker 6) road/cancels plains tile T65, T66 move 6 cottage/cancel, moves to plains hill T67, Mine complete T71 (as City 5 allocates laborers to all hill mines).





Grow to size 3 and just whip the granary so food box is half full for regrowth. Growth@3 eot64, whip T66, regrowth eot68, growth@4 eot71. Then evaluate new needs ie build axes and spears and try to double whip a settler if needed (only city that will be able to whip with a granary, city 5 on Mids, capital sitting on cottages, city 4 readying to sit on 2 scientists). So this city becomes the settler production city but can grow on assorted units.





I'm not certain of the timings, but work plains forest hill and growth@3 eot62, chop into granary T64, whip granary T65, growth@3 eot67 with 12 food saved, growth@4 eot69. After this, is where it gets iffy. If we were to go Writing after Masonry, we could have another forest chop T68, and with working the plains forest, we could double whip the library around T70, T71. The whip from the chariot would have worn off eot67, so we would be carrying two whip unhappy with a happy cap of 5, but we can work around that IMO: we could even work fp cottage/scientist/scientist for some turns and still grow to size 4 as the happy cap lifts with zero difficulty.

Doing this would give up the opportunity to chop a galley in city 7, but we would instead end up chopping the barracks in city 6 to bring in the dry corn and plains sheep, and that gives us the opportunity of working both furs in city 7 as we can actually grow the city to size 3, and we could whip a galley, but I don't know when. Working 2 scientists around T72 onward would increase breakeven bpt for probably 18-20 to 27.5, so it's a big increase. So Sailing is the gamble, to find happy around the islands, Writing is the safer bet because we get definite beaker output and an earlier GS (and we have no other source of gpp).

FWIW, I reckon Writing is the smarter choice.





We have nothing to build here except Mids, or chariots. We don't want more military units as explained in the previous post.

Micro is straightforward. Take pigs T62, complete granary eot62, T63 build Mids. Growth@2 eot64 work pig/copper, growth@3 eot66, work pig/copper/bare grassland, growth@4 eot68, work pig/copper/bare grassland/bare grassland except T69 work pig/copper/deer/bare grassland, growth at 5 eot70, work pig/copper/plains hill mine/plains hill mine/plains hill (third mine complete T72). Does anything else fit into that? Only if we want to whip another worker or settler, which is difficult to justify given current costs.

If some bastard completes Mids around T70, build another library because we have fuck all else to build.





As I said, our tech rate sucks. We generate no additional culture, but at max tech on Sailing we have a GNP of 25. Rival average of 40 is not just culture.

Also, note Lewwyn has Buddhism.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Messages In This Thread
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 02:00
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 06:35
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 06:43
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 06:56
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 07:15
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 08:03
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 12:34
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 13:54
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 06:45
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 14:15
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 14:33
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 17:54
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 14:49
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 15:47
RE: [Spoiler] PB42 Krill spoiler thread - by Mardoc - November 4th, 2018, 17:32
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 17:34
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 18:33
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 18:52
RE: [Spoiler] PB42 Krill spoiler thread - by Mardoc - November 4th, 2018, 21:16
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 8th, 2018, 07:57
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 01:28
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 03:58
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 05:11
RE: [Spoiler] PB42 Krill spoiler thread - by naufragar - November 5th, 2018, 06:47
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 10:41
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 10:48
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 11:41
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 16:49
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 6th, 2018, 17:31
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 6th, 2018, 19:11
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 6th, 2018, 19:19
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 6th, 2018, 19:41
RE: [Spoiler] PB42: Rusten and mackoti play Krill playing Bismarck of Portugal - by Krill - December 14th, 2018, 16:12

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