You know the saying you should never go to bed angry? Well, it's true. Releasing pent up emotions is important so you don't do anything stupid, like put a fist through a computer screen.
Some things build up, some things just come out of the blue. This is a computer game and completely irrelevant compared to real life, yet at the same time is capable of evoking a completely incongruent emotional response.
I don't get it. That's what is pissing me off. We are now ahead of everyone in MFG and crop yield but there is absolutely no movement on tech rate: breakeven is about where it was 50 turns ago. How could this have been played differently, so tech wasn't so completely fucked? Pick Charismatic, have the extra happy room to go vertical, and we'd have no problem as most cities would have more cottages and we'd have been slower to go horizontal and become burdened by city costs. That's not realistic though.
Prioritize religion? I don't see how this is any different, because that only works for Hunting/Myst civs, same problem as saying should have picked a CHM leader.
Rush Writing and shove down libraries? Each city would stagnate to make 7.5bpt, incapable of building chariots to defend, and the barbs would swarm, given the amount of land to spawn barbs in. Costs have only really spiralled since settling towards the first, which brings me back to the original comment on the map making process: why isn't there ivory at the capital? That is what balances pretty much every start on a random map, it stops the lack of happy breaking starts and it's supposed to be balanced because it's a strat resource. So I'm struggling to accept to accept any other explanation: the capitals weren't balanced right.
Some things build up, some things just come out of the blue. This is a computer game and completely irrelevant compared to real life, yet at the same time is capable of evoking a completely incongruent emotional response.
I don't get it. That's what is pissing me off. We are now ahead of everyone in MFG and crop yield but there is absolutely no movement on tech rate: breakeven is about where it was 50 turns ago. How could this have been played differently, so tech wasn't so completely fucked? Pick Charismatic, have the extra happy room to go vertical, and we'd have no problem as most cities would have more cottages and we'd have been slower to go horizontal and become burdened by city costs. That's not realistic though.
Prioritize religion? I don't see how this is any different, because that only works for Hunting/Myst civs, same problem as saying should have picked a CHM leader.
Rush Writing and shove down libraries? Each city would stagnate to make 7.5bpt, incapable of building chariots to defend, and the barbs would swarm, given the amount of land to spawn barbs in. Costs have only really spiralled since settling towards the first, which brings me back to the original comment on the map making process: why isn't there ivory at the capital? That is what balances pretty much every start on a random map, it stops the lack of happy breaking starts and it's supposed to be balanced because it's a strat resource. So I'm struggling to accept to accept any other explanation: the capitals weren't balanced right.