Fucking stupid RNG.
T73

Words fail me. If anyone wants to sub, I'd probably hand the game over. Not that I want to, mind, just because Civ is pointless if the RNG is that fucked, I might as well go play Tetris instead.

Due to the fucked RNG, losing units left right and centre, and no longer able to build warriors due to hooking copper this turn to kill that fucking barb (I could have delayed it), I'm teching Archery in a few turns (it will take 1 turn of not max science once the two libraries are completed and working 4 scientists). I'm settling towards OH to try and claim the sugar and gems eventually. We'll need archers to sit in that city, walls to be a bastard and then eventually it will compelte a barracks to pop borders.
Whether we actually get to claim this land I'm not sure.

Randomly taken, but you can see again that Kalamazoo is unhappy because of the RBG. I have jobs for 5 workers, but the sixth is unallocated. I'm settling City 8 for the corn at City 4/TX on T78, and I'm going to double chop the granary at BCR, simply because I need to get two cities producing units, as every other city is dedicated to keeping us in the tech game. City 8 isn't exactly going to contribute much immediately, but by T90 it will do. Micro in the spoiler thread was posted previuosly, but I'm going to go with a whip at size 2 and a forest chop for a quick granary.
Settler T78, work Corn 4 turns, horse 1 turn, growth@2 eot82. Corn and fp for 2 turns, 12 food in box, granary 30/60 with 1 chop. T85 whip granary. T86 avoid growth, T87 regrow size 2 with 15 food saved+overflow. Growth@3 eot89, Growth@4 eot91, growth@5 eot94 as unhappy wears off. Need barracks for border pop to get further hills though.

Turns out losing units to barbs is correlated with improving GNP.
T73

Words fail me. If anyone wants to sub, I'd probably hand the game over. Not that I want to, mind, just because Civ is pointless if the RNG is that fucked, I might as well go play Tetris instead.

Due to the fucked RNG, losing units left right and centre, and no longer able to build warriors due to hooking copper this turn to kill that fucking barb (I could have delayed it), I'm teching Archery in a few turns (it will take 1 turn of not max science once the two libraries are completed and working 4 scientists). I'm settling towards OH to try and claim the sugar and gems eventually. We'll need archers to sit in that city, walls to be a bastard and then eventually it will compelte a barracks to pop borders.
Whether we actually get to claim this land I'm not sure.

Randomly taken, but you can see again that Kalamazoo is unhappy because of the RBG. I have jobs for 5 workers, but the sixth is unallocated. I'm settling City 8 for the corn at City 4/TX on T78, and I'm going to double chop the granary at BCR, simply because I need to get two cities producing units, as every other city is dedicated to keeping us in the tech game. City 8 isn't exactly going to contribute much immediately, but by T90 it will do. Micro in the spoiler thread was posted previuosly, but I'm going to go with a whip at size 2 and a forest chop for a quick granary.
Settler T78, work Corn 4 turns, horse 1 turn, growth@2 eot82. Corn and fp for 2 turns, 12 food in box, granary 30/60 with 1 chop. T85 whip granary. T86 avoid growth, T87 regrow size 2 with 15 food saved+overflow. Growth@3 eot89, Growth@4 eot91, growth@5 eot94 as unhappy wears off. Need barracks for border pop to get further hills though.

Turns out losing units to barbs is correlated with improving GNP.