I logged in to see T75 knowing exactly what I was going to see. And I was not disappointed:
T75

After everything I've posted, the obvious barb axe has turned up. I expect it to move onto the mine, and the chariot should have over 90% odds on attack if promoted to C1. If it went onto the flatland it's over 95%.
I will play next turn, by logging in, looking around, and then attacking that axe unless something has popped out of the fog. If the axe wins I am going to need a sub because my PC will be going out a window. But just to show that even this eventuality has been accounted for, the worker that is chopping the granary in LBJ can instead swap the tile over to MtK and chop an archer, and I moved the warrior out of LBJ this turn as well, so I can stuff the city with 2 warriors. The city shouldn't fall, but the mine could get pillaged. The mine isn't actually needed for a while though, and if the axe died to the chariot MtK should finish an archer eot79 anyway using just the horse and running two scientists.

The barb warrior suicided without a hit, so we are full speed ahead on the road to the front city. OH founded a city T74 but I confirmed that it was not in this area.

The chariot and scout are returning to the north. They are going to move through the mountain pass, not going to risk ending turn next to an axe.
We need to get OB with OH to be able to see into his city, as even a sentry chariot on the hill is n't going to reach. A sentry chariot on the forest 99 of his city should get vision. Given there should be about 75 gold left end of turn, and due to the adjusted city micro we aren't going to hit a 4 turn alphabet, I reckon we need to save gold on Alphabet until we have about 150 saved. Working 4 scientists pushes 20 adjusted bpt into Alphabet a turn anyway, which might bring it down to 4 turns of full research, but definitely bring it down to 4 full turns and a turn of breakeven. Given that, I reckon we should need to save gold for 5 turns but might just go after 4 turns, which would give us an eta of eot83-eot85 dependent on costs from new cities. If we get the city, we then have the option of hooking the corn first, or roading straight to OH for a T86 road network in place.
If OH can settle that area first, then I think all bets are off because after Alphabet there is the option of an HA rush to claim that land. I don't think this is a good idea, but it is still an option and ought to be considered. If we claim that front city, OH has to split his forces to claim the sugar and gems, and I reckon he would more likely ignore that and plan to attack and claim this area through war by taking the front city. OH still has lower power than us even though we're losing so many units to barbs.

Theoretically there could be whales 2E1S of the plains sheep. If there are, I'd just laugh, but I wouldn't feel bad about neglecting Sailing: There is no way to get culture into the city locations needed to claim that tile even if settled. IMO the only reasonable city locations are 1W and 2E1N of the corn. The former site is a potential Moai location, or an NE location. I would favour NE, but I'm not seeing a rush down the Aesthetics line right now.

The library whips have ruined the crop yield, but I don't think that is OH.
T75

After everything I've posted, the obvious barb axe has turned up. I expect it to move onto the mine, and the chariot should have over 90% odds on attack if promoted to C1. If it went onto the flatland it's over 95%.
I will play next turn, by logging in, looking around, and then attacking that axe unless something has popped out of the fog. If the axe wins I am going to need a sub because my PC will be going out a window. But just to show that even this eventuality has been accounted for, the worker that is chopping the granary in LBJ can instead swap the tile over to MtK and chop an archer, and I moved the warrior out of LBJ this turn as well, so I can stuff the city with 2 warriors. The city shouldn't fall, but the mine could get pillaged. The mine isn't actually needed for a while though, and if the axe died to the chariot MtK should finish an archer eot79 anyway using just the horse and running two scientists.

The barb warrior suicided without a hit, so we are full speed ahead on the road to the front city. OH founded a city T74 but I confirmed that it was not in this area.

The chariot and scout are returning to the north. They are going to move through the mountain pass, not going to risk ending turn next to an axe.
We need to get OB with OH to be able to see into his city, as even a sentry chariot on the hill is n't going to reach. A sentry chariot on the forest 99 of his city should get vision. Given there should be about 75 gold left end of turn, and due to the adjusted city micro we aren't going to hit a 4 turn alphabet, I reckon we need to save gold on Alphabet until we have about 150 saved. Working 4 scientists pushes 20 adjusted bpt into Alphabet a turn anyway, which might bring it down to 4 turns of full research, but definitely bring it down to 4 full turns and a turn of breakeven. Given that, I reckon we should need to save gold for 5 turns but might just go after 4 turns, which would give us an eta of eot83-eot85 dependent on costs from new cities. If we get the city, we then have the option of hooking the corn first, or roading straight to OH for a T86 road network in place.
If OH can settle that area first, then I think all bets are off because after Alphabet there is the option of an HA rush to claim that land. I don't think this is a good idea, but it is still an option and ought to be considered. If we claim that front city, OH has to split his forces to claim the sugar and gems, and I reckon he would more likely ignore that and plan to attack and claim this area through war by taking the front city. OH still has lower power than us even though we're losing so many units to barbs.

Theoretically there could be whales 2E1S of the plains sheep. If there are, I'd just laugh, but I wouldn't feel bad about neglecting Sailing: There is no way to get culture into the city locations needed to claim that tile even if settled. IMO the only reasonable city locations are 1W and 2E1N of the corn. The former site is a potential Moai location, or an NE location. I would favour NE, but I'm not seeing a rush down the Aesthetics line right now.

The library whips have ruined the crop yield, but I don't think that is OH.