Looks like the slowdown for Xmas is starting.
Additional micro (For my benefit) for if axe beats chariot next turn: City 2/LBJ carries on with the settler but has to pick up the grass hill for a single turn (to whatever detriment that causes the capital, I think it would need to pick up the hill on T76 when the capital is working minimum hammer tiles). Whip the settler on T78 as planned (so no change for micro to settle the front city against OH, but the settler is at 62/100 rather than 50/100 due to the turn not building the granary), and generate 22 hammers overflow. T79, generate 3 hammers from the plains sheep and the city tile to make 25 hammers and finish granary 60/60 with food box at 20/24. Considering that straight growth would save 7 food and overflow 3 and then generate 7 the next turn for 17 food in the box eot81 and the output from the extra pop point (ie an extra turn of cottage growth) I don't think the avoid growth trick merits use here, it would only make one extra food but at the aforementioned cost. So if the axe beats the chariot, the cost is not monumental, more psychological. And annoying. It's a forest chop into an archer, a lost chariot and a turn delay on growth and everything else in LBJ.
Additional micro (For my benefit) for if axe beats chariot next turn: City 2/LBJ carries on with the settler but has to pick up the grass hill for a single turn (to whatever detriment that causes the capital, I think it would need to pick up the hill on T76 when the capital is working minimum hammer tiles). Whip the settler on T78 as planned (so no change for micro to settle the front city against OH, but the settler is at 62/100 rather than 50/100 due to the turn not building the granary), and generate 22 hammers overflow. T79, generate 3 hammers from the plains sheep and the city tile to make 25 hammers and finish granary 60/60 with food box at 20/24. Considering that straight growth would save 7 food and overflow 3 and then generate 7 the next turn for 17 food in the box eot81 and the output from the extra pop point (ie an extra turn of cottage growth) I don't think the avoid growth trick merits use here, it would only make one extra food but at the aforementioned cost. So if the axe beats the chariot, the cost is not monumental, more psychological. And annoying. It's a forest chop into an archer, a lost chariot and a turn delay on growth and everything else in LBJ.