Turn 76
The fact I am posting this turn report should telegraph the outcome of events this turn.


The chariot is at 68hp and the axe is dead. The barb warrior should move, and then we have the option to let the chariot heal in place, or to retreat to the city. If the warrior moves onto flat land next turn, we even have an 82% chance of killing it next turn. Healed for one turn in culture and the warrior remains on flat land, 94% odds. More likely I just retreat the chariot into the city and let the warrior either bounce off the chariot for 1XP or it moves to the corn and we get the chance to gain 2XP, but by that point the archer is almost complete and we have the option to push out and set up a sentry net/barb busting area again.

More fish, no whales, and even less interest. I expect Mardoc has put ice down here to stop exploring and this is a dead end, which begs the question why. OTOH, I have seen numerous players question the design of random maps, and see map maker action where the reality was the RNG built the map that way. I'll withhold judgement for a short while then.

Just look at that happy column. Things are dire. TX grows eot77 as the whip unhappy wears off and picks up the second scientist then, but on the turn City 8 doesn't need the corn will steal that back to prepare for growth to size 5 and working one extra capital cottage.

Crop yield has dropped because we are working 3 scientists, and dropped a corn at TX. Next turn we settle a new city and work that dropped corn. Other than that, all the food resources are worked. GNP actually jumps to 4th when we turn tech back on. I imagine it drops when we settle the new city next turn though
The fact I am posting this turn report should telegraph the outcome of events this turn.


The chariot is at 68hp and the axe is dead. The barb warrior should move, and then we have the option to let the chariot heal in place, or to retreat to the city. If the warrior moves onto flat land next turn, we even have an 82% chance of killing it next turn. Healed for one turn in culture and the warrior remains on flat land, 94% odds. More likely I just retreat the chariot into the city and let the warrior either bounce off the chariot for 1XP or it moves to the corn and we get the chance to gain 2XP, but by that point the archer is almost complete and we have the option to push out and set up a sentry net/barb busting area again.

More fish, no whales, and even less interest. I expect Mardoc has put ice down here to stop exploring and this is a dead end, which begs the question why. OTOH, I have seen numerous players question the design of random maps, and see map maker action where the reality was the RNG built the map that way. I'll withhold judgement for a short while then.

Just look at that happy column. Things are dire. TX grows eot77 as the whip unhappy wears off and picks up the second scientist then, but on the turn City 8 doesn't need the corn will steal that back to prepare for growth to size 5 and working one extra capital cottage.

Crop yield has dropped because we are working 3 scientists, and dropped a corn at TX. Next turn we settle a new city and work that dropped corn. Other than that, all the food resources are worked. GNP actually jumps to 4th when we turn tech back on. I imagine it drops when we settle the new city next turn though
