Turn 80
Bioth these reports are short, got to run to work in 10 minutes.

Axe pillaged copper mine as expected. This is a 9 hammer loss on Mids. Unsure if the warrior death or copper mine loss is worse. This is a total of 21 hammers lost due to barbs now FWIW.

Rolled the dice on the barb warrior combat. Now have a 6/10XP chariot at 38hp that can promote. Built a scout in LBJ to act as the second fog buster. Next turn move to sheep, T82 move into the final fog busting location. Cheaper than any other unit for this purpose, and if a barb unit turns up, the chariot in Kalamazoo should be able to deal with it, if the potential HE chariot can't. Unit costs up to 7 unit cost, 1 supply. I don't think I'm going to need to whip units from LBJ now, borders pop in MtK eot80 and I can send a warrior to cover the City Z area, with no risks whilst moving into position, so barbs can only come from the SW.

Bioth these reports are short, got to run to work in 10 minutes.

Axe pillaged copper mine as expected. This is a 9 hammer loss on Mids. Unsure if the warrior death or copper mine loss is worse. This is a total of 21 hammers lost due to barbs now FWIW.

Rolled the dice on the barb warrior combat. Now have a 6/10XP chariot at 38hp that can promote. Built a scout in LBJ to act as the second fog buster. Next turn move to sheep, T82 move into the final fog busting location. Cheaper than any other unit for this purpose, and if a barb unit turns up, the chariot in Kalamazoo should be able to deal with it, if the potential HE chariot can't. Unit costs up to 7 unit cost, 1 supply. I don't think I'm going to need to whip units from LBJ now, borders pop in MtK eot80 and I can send a warrior to cover the City Z area, with no risks whilst moving into position, so barbs can only come from the SW.
