Turn 81

No barbs.

Nothing at all.

Can't confirm no barbs, which is why the scout only moved onto the sheep this turn. Next turn it moves NW, checks the area is safe, then moves to the tile east of the crabs, and the entire north is barb busted. Been thinking about how to colonize this area effectively, and the answer I have is this: library in city 2 and reach size 4, stagnate on 2 scientists, plains sheep and a capital cottage. Settle the filler city, split off the grass sheep and chop the granary and eventually whip a library (enables the crabs and can stagnate on crab and 2 scientists). Use this city to get the workboats, it's a filler, whip it hard. Settle City X at some point with whatever micro fits. City Y has to wait until Maths, and needs to be settled and a triple chop lands a library: only other option is to wait for Caste, which is too long. Once borders expand, chop the granary and work both food resources as standard.
In the spoilers below there are F2 and some F9 screens:

I don't think we are going to get the slider above 20% breakeven (excluding Wealth builds) for a while. So I believe that with or without Rep, we need libraries, scientists and to try to stay out of the limelight.

No barbs.

Nothing at all.

Can't confirm no barbs, which is why the scout only moved onto the sheep this turn. Next turn it moves NW, checks the area is safe, then moves to the tile east of the crabs, and the entire north is barb busted. Been thinking about how to colonize this area effectively, and the answer I have is this: library in city 2 and reach size 4, stagnate on 2 scientists, plains sheep and a capital cottage. Settle the filler city, split off the grass sheep and chop the granary and eventually whip a library (enables the crabs and can stagnate on crab and 2 scientists). Use this city to get the workboats, it's a filler, whip it hard. Settle City X at some point with whatever micro fits. City Y has to wait until Maths, and needs to be settled and a triple chop lands a library: only other option is to wait for Caste, which is too long. Once borders expand, chop the granary and work both food resources as standard.
In the spoilers below there are F2 and some F9 screens:

I don't think we are going to get the slider above 20% breakeven (excluding Wealth builds) for a while. So I believe that with or without Rep, we need libraries, scientists and to try to stay out of the limelight.