Guys I just had an epiphany: Gav, you were right, I was wrong. Hidden Nationality units (Privateers) aren't going to work in practice: we can't NOT double move each other with them.
I acknowledge that changing rules after a game has started is pretty much a no-no, but I don't see a way around this problem. I think we can make a change now in the mod, as the mod will need to be altered to work on the new server, as it is just an XML change to adjust it (bHiddenNationality change from 1 to 0). The other choice is we just rename the units, but the mod change is safer and this is a test game.
Does anyone have a complaint against this?
I acknowledge that changing rules after a game has started is pretty much a no-no, but I don't see a way around this problem. I think we can make a change now in the mod, as the mod will need to be altered to work on the new server, as it is just an XML change to adjust it (bHiddenNationality change from 1 to 0). The other choice is we just rename the units, but the mod change is safer and this is a test game.
Does anyone have a complaint against this?