Turn 88
I'm in a mood. One of the forests I was going to chop sends hammers to LBJ, not into Kalamazoo, which means I've wasted 2 worker turns moving a worker to that forest and off again, and I need to waste a further worker turn moving a worker to chop a forest I was already intending to chop so that I didn't have to whip Kalamazoo on T93. But this is my mistake, so suck it up, solve the problem and move on.

Highlighted worker should have been sent to MtK to start the road to City G, or to cottage a tile or something productive. Still on for eot93 Mids though.

Every turn I check to see if someone gets a score increase of 16 or higher. Lewwyn gave me a heart attack, but he got Colossus, so something went his way this game. Should be interesting, as I reckon he is on a shitty little island somewhere, and Colossus will fit his needs well.
Also note 30 hammers in a settler in MtK, so work the hill T89, T90, whip T91, and then it could settle the city G sign on T95. Given the worker fuck up at Kalamazoo, that is not going to be done any faster. But I'm not certain this is the right play, and neither is settling the filler city if I intend to grow LBJ into Rep happy. MtK is a low food city itself. I reckon it should grow on the archer, get that into position, and once the road is being completed, just finish the settler naturally. This seems...wiser. So I'm tempted to work the hill for 2 turns, to complete an archer eot89, and then it reaches the forward hill T94. I'm not sure what the right move is here, it's mainly defined by OH's reaction to settling that area.

OH is going to get circumnavigation, or someone is even further ahead than him. Lots of small islands around here, all flatland, impossible unless you have naval supremacy. And really not worth fighting over.

Magyar is size 2. Going for it. If everything went perfectly, then theoretically it could be captured T91. It won't be captured T91. Realistically T92 with chariot killing only 1 warrior and axe killing two is possible, but again, combat RNG can and will fuck everything. Keep the workers busy though, and gives us a reason to look at IW (especially if we miss Mids as we would likely have the gold to get to that if any more turns pass).

I'm in a mood. One of the forests I was going to chop sends hammers to LBJ, not into Kalamazoo, which means I've wasted 2 worker turns moving a worker to that forest and off again, and I need to waste a further worker turn moving a worker to chop a forest I was already intending to chop so that I didn't have to whip Kalamazoo on T93. But this is my mistake, so suck it up, solve the problem and move on.

Highlighted worker should have been sent to MtK to start the road to City G, or to cottage a tile or something productive. Still on for eot93 Mids though.

Every turn I check to see if someone gets a score increase of 16 or higher. Lewwyn gave me a heart attack, but he got Colossus, so something went his way this game. Should be interesting, as I reckon he is on a shitty little island somewhere, and Colossus will fit his needs well.
Also note 30 hammers in a settler in MtK, so work the hill T89, T90, whip T91, and then it could settle the city G sign on T95. Given the worker fuck up at Kalamazoo, that is not going to be done any faster. But I'm not certain this is the right play, and neither is settling the filler city if I intend to grow LBJ into Rep happy. MtK is a low food city itself. I reckon it should grow on the archer, get that into position, and once the road is being completed, just finish the settler naturally. This seems...wiser. So I'm tempted to work the hill for 2 turns, to complete an archer eot89, and then it reaches the forward hill T94. I'm not sure what the right move is here, it's mainly defined by OH's reaction to settling that area.

OH is going to get circumnavigation, or someone is even further ahead than him. Lots of small islands around here, all flatland, impossible unless you have naval supremacy. And really not worth fighting over.

Magyar is size 2. Going for it. If everything went perfectly, then theoretically it could be captured T91. It won't be captured T91. Realistically T92 with chariot killing only 1 warrior and axe killing two is possible, but again, combat RNG can and will fuck everything. Keep the workers busy though, and gives us a reason to look at IW (especially if we miss Mids as we would likely have the gold to get to that if any more turns pass).
