Problem: if the axe loses the 93% battle, I am unable to capture the barb city, and unable to hook the gems for a long period of time.
If I heal the axe for 2 turns it reaches 86 up, and the odds of winning go up to 97%, is risk of losing is halved. So the question is, do I do that? Or do I risk having to one pop whip an axe from Sing Sing Sing, delay the barracks and border pop, to capture the barb city? And is there a risk the barb city will build another defender, in fact adding to the risk of a delay?
I don't know if I can take a 93% loss.
If I heal the axe for 2 turns it reaches 86 up, and the odds of winning go up to 97%, is risk of losing is halved. So the question is, do I do that? Or do I risk having to one pop whip an axe from Sing Sing Sing, delay the barracks and border pop, to capture the barb city? And is there a risk the barb city will build another defender, in fact adding to the risk of a delay?
I don't know if I can take a 93% loss.