Turn 94
Quick turn. Need 130 base bpt for 3 turns to reach Currency. I get that easily enough, but the question is how much research building to maintain. I'm hedging, some cities are going off research to finish a worker, start a settler, get the barracks down in Sing Sing Sing etc, but on T96 I will reevaluate as I finish Currency incase I need to overflow more beakers to help with IW, or if it can be a 3 turn tech without impacting gems hook up (if too long a revolt, gems could be chopped before borders expand).
Also, superjm has Currency. So I'm fully expecting he did the Maths chop plus stone for Mids as predicted. I'll find out after the game.

ITM grows eot96. LBJ needs to work a plains forest to enable a whip T98, or it whips T99. Kalamazoo has to drop to slow growth on T96 and pick up hammers dependent on gems hook up, and BCR finishes the worker and goes back to research as well, those two cities could add 30 beakers on T96 between them. Sing Sing Sing can be whipped T96.

Quick turn. Need 130 base bpt for 3 turns to reach Currency. I get that easily enough, but the question is how much research building to maintain. I'm hedging, some cities are going off research to finish a worker, start a settler, get the barracks down in Sing Sing Sing etc, but on T96 I will reevaluate as I finish Currency incase I need to overflow more beakers to help with IW, or if it can be a 3 turn tech without impacting gems hook up (if too long a revolt, gems could be chopped before borders expand).
Also, superjm has Currency. So I'm fully expecting he did the Maths chop plus stone for Mids as predicted. I'll find out after the game.

ITM grows eot96. LBJ needs to work a plains forest to enable a whip T98, or it whips T99. Kalamazoo has to drop to slow growth on T96 and pick up hammers dependent on gems hook up, and BCR finishes the worker and goes back to research as well, those two cities could add 30 beakers on T96 between them. Sing Sing Sing can be whipped T96.
