Tech path:
One option: run a turn of breakeven espionage slider to get graphs on superjm, Gav and OT4E. It is probably worth it to be able to understand threats. This is an option I am keeping in reserve.
Tech path depends on MoM and growth for timing. If we land MoM then we have 11 turns of using caste, so I have a plan to to get the GP for the second and third GA with this limited caste usage, but no bulbing. If we miss MoM then we likely just have to stick to caste and lose the worker speed bonus and about 60hpt. We would gain from caste workshops but we just don't have the ability to work many of them.
Ideally, first turn of a GA would be a revolt into Caste and HR. Last turn would be into Serfdom and Vassalage or Bureaucracy. That means Monarchy and CoL. The reality is we need to start putting down windmills, and most importantly, watermills to grow into. So Machinery is my current aim. Xbows, trebs are useful as well.
Machinery is 1127 adjusted beakers, MC is 483 adjusted. Given MoM is not difficult to build in a 20hpt city, the main question is how much wealth building is needed to make it fit together.
Construction and HBR are to be fitted in if I am concerned about superior power level, or if OH goes there. The only other options are Lit, or Compass and Optics after Machinery. The former is a delay on the GA that makes more sense to get in a GA and build with the GA production, the latter has no value until I have a military. So Machinery, save good, blitz to Monarchy and finish CoL to fit in with start of GA.
That means 3k beakers before triggering a GA, when I get the GS in 5 turns and could have MoM before T130. And my breakeven is not 100bpt, and it needs to be 150bpt to hit these timings. Something has to give.
One option: run a turn of breakeven espionage slider to get graphs on superjm, Gav and OT4E. It is probably worth it to be able to understand threats. This is an option I am keeping in reserve.
Tech path depends on MoM and growth for timing. If we land MoM then we have 11 turns of using caste, so I have a plan to to get the GP for the second and third GA with this limited caste usage, but no bulbing. If we miss MoM then we likely just have to stick to caste and lose the worker speed bonus and about 60hpt. We would gain from caste workshops but we just don't have the ability to work many of them.
Ideally, first turn of a GA would be a revolt into Caste and HR. Last turn would be into Serfdom and Vassalage or Bureaucracy. That means Monarchy and CoL. The reality is we need to start putting down windmills, and most importantly, watermills to grow into. So Machinery is my current aim. Xbows, trebs are useful as well.
Machinery is 1127 adjusted beakers, MC is 483 adjusted. Given MoM is not difficult to build in a 20hpt city, the main question is how much wealth building is needed to make it fit together.
Construction and HBR are to be fitted in if I am concerned about superior power level, or if OH goes there. The only other options are Lit, or Compass and Optics after Machinery. The former is a delay on the GA that makes more sense to get in a GA and build with the GA production, the latter has no value until I have a military. So Machinery, save good, blitz to Monarchy and finish CoL to fit in with start of GA.
That means 3k beakers before triggering a GA, when I get the GS in 5 turns and could have MoM before T130. And my breakeven is not 100bpt, and it needs to be 150bpt to hit these timings. Something has to give.