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[Spoiler] PB42: Rusten and mackoti play Krill playing Bismarck of Portugal

T110 city screens (ITM through JJ)




ITM has to give up the pigs to Kalamazoo for the MoM push. That means it is going to grow slowly at 4fpt onto every available grassland and then onto every 1 food tile. Once the forge is down, then the happy cap will jump up to 13. HR will increase that to 14, resource trades will generally be worth 2 happy (dye and spice excepted) so from this point on ITM is growing to max size. Without the pig and with maximum windmills that will be size 16, 17 if it keeps the horse. ITM will need to take the pig back to reach that size, and 3 windmills. Given ITM can only reach 8fpt, and it cannot have the pig back until MoM is built or falls to another player, I expect:
  • Growth@9 eot112
  • Growth@10 eot117
  • Growth@11 eot124

Beyond that, ITM should be able to have the pig back, and then it is growth roughly 3-5 turns to size 16, generating 125 excess food, which should be achievable by around T140. Health is improved by hooking a wheat, cow and crab, so healthiness is no issue until size 15. There is an offshore clam and an EXP aqueduct if needed, so health is irrelevant unless I want ITM to keep the pigs permanently. I reckon that Kalamazoo will just end up keeping the pig though, except when ITM is building OU and needs mines.

Order of the day is wealth, then the forge, then back to wealth.





Finish the worker, onto a market, worker improves the grasslands with cottages and grow. Given I have settled for the iron/fish/crab city rather than the filler city, I am considering saving 2 forests for the filler city granary, but more likely to just clear cut into LBJ because I need to work those tiles as cottages and windmills, and will not want to give up the grass sheep. I can lumbermill two forest if needed at Machinery anyway, one forest will get chopped into a forge and then it is only a 5ish turn build. Happy cap will be 12, but enough food to work 3 grassland cottage and 7 plains cottages plus the food. And it doesn't stop growing at 7fpt until size 10 except to time city improvements for the happy cap bump.





Chopping both grassland forests into a forge and roll over onto the market: the incense is improved T112 but the workers become split, easy to delay chops so they both occur on T116 into a forge.

Even though MtK has slightly worse food output than LBJ, it will probably end up with the 3 unique grass cottages and the 4 unique plains tiles: In fact MtK and LBJ will work all the flatland tiles as cottages, but if they were workshops most of them couldn't be worked at all. So I'm sticking with the plan to grow onto none river plains cottages as the least worst option.





I will whip a lighthouse after the GS is completed: just regrow onto the coastal tiles and prepare to be dumped onto plains cottages for the GA. Still have to farm the tiles NW and 1N2W of the city post CS, and a plains hill windmill. The spear is at 4/35 for emergency purposes. Given the lack of growth here, and the limited hammers, I'm just leaving the city on wealth but I will chop the market. The forge is unlikely to pay itself back if rushed, although probably worth building in a GA if able to work the plains tiles.





If anyone wants to look at micro: if MC is due eot113, then Kalamazoo will be size 7 and only invested 69 hammers into MoM. T114 and T115 it is trivial to make 16 hpt and chop one forest on T115. T116 make 21 base hpt and have MoM at 100/450 with overflow, make 3fpt. Growth@9 eot120, MoM 204/450. Put new pop and grass farm poop onto plains hills, -2fpt, 18 food in the box, 29 base hpt, 36hpt, MoM due eot127, eot126 with deer forest chop. If MoM falls, I still get the shiny forge and not failgold, and the forge pays back before the end of the MoM build





superjm has no units near me except his scouting chariot. OH seems to accept the border situation and not fighting a war between ourselves. No point building these units so instead go for wealth.

After MC, going to get the forge, but without the deer it is very difficult to grow BCR without also crippling JJ. I will farm the river plains and grow onto those in preparation of moving the population onto watermills though. After the forge is, I reckon wealth will be better than a market given the need to actually get to Machinery. Growth to size 11 needs to be prioritized, because I will want to get one HE down here in the GA. Forge eot117?





Before anyone asks WTF is going on here, You can see I do have very few tile improvements, and this is an expensive city to grow. The food is being allocated to cities that need to grow, and I can double whip this settler for the City S location, or for that marble city, or wherever it is needed. I can survive without more workers, but I will still have to get settlers from places and I have enough of a happy cap here to just keep on doing size 4>2 whips whilst the important cities grow. I will have to regrow JJ to size 5, needing 40 food to achieve to stagnate on both furs, plains hill mine and two farms.

This is food that would otherwise go to BCR, but I'm weighing up that decision against the need to get settlers: I can stagnate BCR if growth timing seems to be working, and build a settler whilst regrowing JJ on the sheep, corn or both. If JJ takes the sheep and corn for 5 turns, and BCR works an extra plains farm at size 7 with the forge, BCR makes a 5 turn settler, whilst losing 10 food. JJ can, in those turns, get from size 2 to size 4 with an almost full food box and prepare for another settler whip. That would give me 3 of the 5 settlers I need, or more likely, more settlers for the islands city.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Messages In This Thread
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 02:00
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 06:35
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 06:43
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 06:56
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 07:15
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 08:03
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 12:34
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 13:54
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 06:45
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 14:15
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 14:33
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 17:54
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 14:49
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 15:47
RE: [Spoiler] PB42 Krill spoiler thread - by Mardoc - November 4th, 2018, 17:32
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 17:34
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 18:33
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 18:52
RE: [Spoiler] PB42 Krill spoiler thread - by Mardoc - November 4th, 2018, 21:16
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 8th, 2018, 07:57
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 01:28
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 03:58
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 05:11
RE: [Spoiler] PB42 Krill spoiler thread - by naufragar - November 5th, 2018, 06:47
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 10:41
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 10:48
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 11:41
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 16:49
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 6th, 2018, 17:31
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 6th, 2018, 19:11
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 6th, 2018, 19:19
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 6th, 2018, 19:41
RE: [Spoiler] PB42: Rusten and mackoti play Krill playing Bismarck of Portugal - by Krill - January 26th, 2019, 10:13

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