Turn 134
tl'dr: I'm going for Bureaucracy, but it requires Wealth everywhere.

superjm is trying to capture his barb city. I am going to put this exploring scout, plus the warrior and scout on the galley into his land to check for aggressive moves. He is outputting 16 EP/turn, I can't get graphs back at all as posted previously, so back to route 1: scouts and sentries, droping OB is now the aggressive move to wait for.

Trying to find a route to OT4E from the east, wb will probably die next turn.

Barbs are still spawning for Lewwyn (poor bastard got some duff land, but spawn busters would still be worthwhile IMO. Looks like he got shafted on food compared to the super continent, and a bit worse than I got. Still got more happy though (let that sink in)

Magrathea is the city OH captured. Donovan is definitely food this game. Going to pick up a scout in OH's coastal marble city, then dump it in DZ's land.

All cities are now settled. I considered holding off, but after looking at the likely cost increases, given that any city over size 5 couldn't be affected I didn't see how it would be worse than breakeven if I put it on wealth. I've labled the forests as to where they go (SS basically has a single whip as well, so may just whip the granary). It is not definitive, but the apportioning of the forests is: SL gets 4 forests, FH gets 3 and SS gets 2. SL gets priority as it will be useful sooner, FH is least important but basically the third forests has to go into a workboat so it doesn't actually matter that much which of FH or SS gets it except that overflow may help SS more (it may reach the lighthouse sooner), which is a micro decision for later.

Conquerors plateau is essentially reached.

CHM would have helped enormously for the first 100 turns, but right now the idea that AGG would be saving 50gpt (as inflation would be lower) reminds me that OT4E must be enjoying Toku.
Given that the only players in Caste right now are OH (SPI, in GA) and superdeath (in GA) makes me think that I might end up reverting to Slavery as well. Given the lack of PHI, and that I don't need to bulb Astro, I'm not sure how much I need to value being able to pop out further great people given the position of both NE. That will drastically speed up the completion of all of the courthouses as well, so watch this space.

This is self explanatory.

I couldn't see anyone trading OT4E gems, so I'll see if he bites. The ivory just takes the edge off the unhappiness in Anvil Chorus, but otherwise isn't not imperative to get it.

Essentially caught up with Gavagai now, but we have enough happy cap room and cities to grow a further 100 pop, and I imagine he has similar (I also failed to acknowledge something yesterday: I said we got fail gold from wonders, but I did not note that Gav could have gotten the same in addition to his wealth builds). I still feel that Gav fits the #1 spot in the game, but only Leewyn, Superdeath and DZ seem to be out of it. Everyone else is still engaged and functional with varying levels of tech.

That spike in GNP for me last turn was CoL at 1.56 modifier, or even 1.6, now down to a 1.28 modifier.
tl'dr: I'm going for Bureaucracy, but it requires Wealth everywhere.

superjm is trying to capture his barb city. I am going to put this exploring scout, plus the warrior and scout on the galley into his land to check for aggressive moves. He is outputting 16 EP/turn, I can't get graphs back at all as posted previously, so back to route 1: scouts and sentries, droping OB is now the aggressive move to wait for.

Trying to find a route to OT4E from the east, wb will probably die next turn.

Barbs are still spawning for Lewwyn (poor bastard got some duff land, but spawn busters would still be worthwhile IMO. Looks like he got shafted on food compared to the super continent, and a bit worse than I got. Still got more happy though (let that sink in)

Magrathea is the city OH captured. Donovan is definitely food this game. Going to pick up a scout in OH's coastal marble city, then dump it in DZ's land.

All cities are now settled. I considered holding off, but after looking at the likely cost increases, given that any city over size 5 couldn't be affected I didn't see how it would be worse than breakeven if I put it on wealth. I've labled the forests as to where they go (SS basically has a single whip as well, so may just whip the granary). It is not definitive, but the apportioning of the forests is: SL gets 4 forests, FH gets 3 and SS gets 2. SL gets priority as it will be useful sooner, FH is least important but basically the third forests has to go into a workboat so it doesn't actually matter that much which of FH or SS gets it except that overflow may help SS more (it may reach the lighthouse sooner), which is a micro decision for later.

Conquerors plateau is essentially reached.

CHM would have helped enormously for the first 100 turns, but right now the idea that AGG would be saving 50gpt (as inflation would be lower) reminds me that OT4E must be enjoying Toku.
Given that the only players in Caste right now are OH (SPI, in GA) and superdeath (in GA) makes me think that I might end up reverting to Slavery as well. Given the lack of PHI, and that I don't need to bulb Astro, I'm not sure how much I need to value being able to pop out further great people given the position of both NE. That will drastically speed up the completion of all of the courthouses as well, so watch this space.

This is self explanatory.

I couldn't see anyone trading OT4E gems, so I'll see if he bites. The ivory just takes the edge off the unhappiness in Anvil Chorus, but otherwise isn't not imperative to get it.

Essentially caught up with Gavagai now, but we have enough happy cap room and cities to grow a further 100 pop, and I imagine he has similar (I also failed to acknowledge something yesterday: I said we got fail gold from wonders, but I did not note that Gav could have gotten the same in addition to his wealth builds). I still feel that Gav fits the #1 spot in the game, but only Leewyn, Superdeath and DZ seem to be out of it. Everyone else is still engaged and functional with varying levels of tech.

That spike in GNP for me last turn was CoL at 1.56 modifier, or even 1.6, now down to a 1.28 modifier.