There are 4 city locations inside my borders that are marked filler, but have no food resources. At a cost of 100 hammers and an immediate cost of about 10gpt, and output of two trade routes and a Merc specialist, those cities are only useful if they can build something, or draft units. As none of them can, I'll be holding off on those city locations for a while.
There is a single tundra hill tile city that has a fish past AC, that will be settled after Optics. There are two city locations off the south east seaboard, one on a single tile desert, the other on the 4 tile strip of land, that I want to guard cities from naval invasion, and potentially a third city beyond the 4 tile strip if I want to push a bit all of these cities are to defend and extend the reach of the navy, so the economic reason for them is secondary to just having them: I will build these settlers to coincide with Optics and Carracks being built. Guard them with Xbows, which are better island defenders than longbows IMO.
The west is a bit more difficult. I need a city on the plains tile on the two tile island, because OH may try to push galleons through to the northern ocean, and that gives it two land tiles and zero food resources. But I can't settle the city South West of FlyMeToTheMoon, without seriously annoying OH, but he just settled a city on a hidden island that actually makes defending a bit harder. I expect that city to be what causes us to come to war actually: I have to sail right past it to get to DZs island. I wonder if OH knew what he was doing when he settled that city, or if he just needed more land, and let's be fair, everyone on this map but me needs more land.
There is a single tundra hill tile city that has a fish past AC, that will be settled after Optics. There are two city locations off the south east seaboard, one on a single tile desert, the other on the 4 tile strip of land, that I want to guard cities from naval invasion, and potentially a third city beyond the 4 tile strip if I want to push a bit all of these cities are to defend and extend the reach of the navy, so the economic reason for them is secondary to just having them: I will build these settlers to coincide with Optics and Carracks being built. Guard them with Xbows, which are better island defenders than longbows IMO.
The west is a bit more difficult. I need a city on the plains tile on the two tile island, because OH may try to push galleons through to the northern ocean, and that gives it two land tiles and zero food resources. But I can't settle the city South West of FlyMeToTheMoon, without seriously annoying OH, but he just settled a city on a hidden island that actually makes defending a bit harder. I expect that city to be what causes us to come to war actually: I have to sail right past it to get to DZs island. I wonder if OH knew what he was doing when he settled that city, or if he just needed more land, and let's be fair, everyone on this map but me needs more land.