Turn 153

These two islands are bait. They have no value to OH except for economy: they do not protect him from a land invasion but I will have to take them out at some point because if I go to far forward in any attack, they can be used as way points for units returning from Donovans land and threaten a run up the coast. I need to have a navy that can guard the area between FlyMeToTheMoon and Lewwyns' islands.

Gav is just throwing out knights as fast as he can. I've started to put EP onto him to get tech visibility at this point. I should get it eot153.

End of T153 demographics. After this point, every major player will have had a golden age (I can't recall is superjm has, and frankly I don't care as he is SPI and weak).

Start of T154 demographics. Gav is down to 422 MFG, which is 8 hammers fewer than his first turn of GA MFG on T146. Given I am making 30 hammers from a second HE (and I'm assuming he is building a knight per turn from his HE city, we have an effective difference of about 50hpt which is pretty much Merc. But he has the better civics, and can build triple promo knights and CG3 Xbows/Longbows.

These two islands are bait. They have no value to OH except for economy: they do not protect him from a land invasion but I will have to take them out at some point because if I go to far forward in any attack, they can be used as way points for units returning from Donovans land and threaten a run up the coast. I need to have a navy that can guard the area between FlyMeToTheMoon and Lewwyns' islands.

Gav is just throwing out knights as fast as he can. I've started to put EP onto him to get tech visibility at this point. I should get it eot153.

End of T153 demographics. After this point, every major player will have had a golden age (I can't recall is superjm has, and frankly I don't care as he is SPI and weak).

Start of T154 demographics. Gav is down to 422 MFG, which is 8 hammers fewer than his first turn of GA MFG on T146. Given I am making 30 hammers from a second HE (and I'm assuming he is building a knight per turn from his HE city, we have an effective difference of about 50hpt which is pretty much Merc. But he has the better civics, and can build triple promo knights and CG3 Xbows/Longbows.