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[Spoiler] PB42: Rusten and mackoti play Krill playing Bismarck of Portugal

Turn 154

Superdeath declined the OB on T153, and requested furs as expected. I'll go on record and say I think this is a bad decision from superdeath: I have numerous cities he would benefit from the larger trade routes (due to size) and he gives a map to someone that is never going to attack him, in a mod game that has no map trading. The pragmatic decision is to accept, but he probably wants to make a point that I'm only asking for it now that I need it. True to some extent but I would disagree with the idea I need it, which si why I moved the scout back to just track OH's stack normally. And low and behold it's missing.








With galleons moving north, I'm assuming that Lewwyn is going to get attacked, but plan for being attacked myself. There isn't much to say now...





Cairo does not have Guilds. I've not shown the stacks, but OT4E has a shitload of units ready and waiting for Gav to come knocking. Cairo...doesn't. I'm no longer convinced that OT4E is going to be the target, because Cairo is just wide open. I reckon this theoretically helps me because it means superjm has more time to fuck about not building an army, and if Cairo falls I don't see where Gav goes (but Gav will have a lot more land from taking out Cairo, and he can block any real vulturing from OH. But it hurts me because I'd would be great if Cairo could keep OH honest. And if Lewwyn is the target from OH, then I'm in a position where I am behind in military build up with no great targets, and OH will not keep Gav honest either. So really this is just a neutral development.

Onto cities. I'm tired of writing reports so this is mostly just another pic dump.





Grocer next then catapults, trebs, something cheapish.





Probably going to build a long bow and finish the mace (prepare for the swap into vassalage) but I need some knights out for power and response to CKN.





I honestly stopped thinking this through a while ago.





I'm expecting Optics eot158, so then it moves onto a carrack. I am not going to get the tile windmilled until the end of the GA I reckon.





That stables turned out to be a dumb choice IMO. I've fucked up the city improvements as well, but still looking at size 11. Keeping it on knights for the forseeable future though.





1 turn knights. The final watermill will complete T155, but overflow got the knight last turn and this turn. Overflow from GA production will get dumped into a courthouse.





frown Poor city. Going to try and get some tiles irrigated for the GA but not sure how I'm going to do it.





The workers are moving down from BCR now, and I have 8 workers around My Way, and 5 workers very quickly running past Kalamazoo. I'll farm one grassland to get it to size 12 for the start of the GA, and then get all the hills improved for size 12. I'm prioritizing Am over the other cities because the simple process of moving the workers down there gets MW enough tiles whilst it's growing, and AoM only needs a workshop or two whilst growing on Moai.

I'm also not fussed about a few C1 knights, they are plenty good enough to kill CKN that land on whatever tiles.





I am a moron and really screwed this up. 3S only needed to grow to size 11 so I am way behind on the tile improvements. Going to max is out at 28 base hpt, just needs 2 lumbermills and a workshop and it'll be there (windmill completes next turn). Going to get a few longbows out after this Xbow to cover the cities as they are all at risk of being boated.





Same old, same old. Not touched it because of lack of worker labour.





With Optics expected eot158, I will only need to get WB to 27 base hpt for one turn carracks. Given it is at 28hpt, I can continue to grow it on the grass farm without putting in the last turn to drop the food surplus. I'm want to finish a unit on T158 with no overflow, so I will swap to the workshop for a single turn to ensure I can get 3 knights out over 4 turns.





The artist I'm saving for the tactical advantages of bombing in unclaimed land, ie if fighting OH on DZ's island. The GE has nothing to build unless I want to make a culture play and I go for Sistines (or I make a play for double Oxford). A Merchant I might want to use for a cash bomb, I'm not sure, but I figure that makes as much sense as a GS right now. Also hooking up the spare furs to not trade to superdeath.





This screenshot is wrong, I'm actually getting workboats out for the eastern island cities.





Swapped the flood plain back actually, but starting to run further merchants here (it will not pop a GM for a long time, so it's just for the gold.





Gotta push out carracks ahead of great people. Might be able to steal the watermill for a few turns, also going to workshop the grassland with, but longbow is just for numbers.





Barracks and onto real units. Two workers finishing up on the tile improvements here. Going to starve it for a bit though.





Barracks next then units.





Worker next. No interest in a barracks here, straight onto Carracks, but I think I need to push out 2 workers before then, just so far behind on tile improvements. overflow should make it work, workers eot156 and T158.





Given it needs size 15, I think it takes a further 60 food to reach there, so should just about get it to size as the GA could start with the GM from AC. It needs to go market next though, and then a barracks. Worker movements are still very fluid.





I'm going to workshop the plains tile and river grassland next with a stack of 3 workers (7 worker stack just built the watermill 2SW, the other 4 workers are running to AM). With those two tiles I think AoM can get the iMS completed around T172 (just in time for miss the GA!)





Changed my mind after taking the screenshot. borders pop eot155 and grass hill will be mined T157. This Moai should just finish at the start of the GA.





ATAT was settled on T129. 25 turns from founding to a solid 28hpt city with one food resource. Barracks and units next.





This is why I need more workers on the island. SL is only 53 food from size 9 and working all the improved tiles, I might have to grow it to size 10 and work the tundra forest to hit 32 base hpt. 7 turns to improve 5 tiles, 30 worker turns needed and only have 3 workers. Obviously not going to get there in time unless I grab those other two workers. I might even have to ferry some workers across from the mainland from a carrack in WB on T160...actually, got thee workers identified for that job. SL should be fully switched on T164 using the bare tundra forest for 32 base hpt, 2 carracks every 3 turns and prepared for becoming a GT draft city if we go down that route.





Trololol, lighthouse complete via chop eot160.






Further F screens:




























Now for F9:

























Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Messages In This Thread
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 02:00
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 06:35
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 06:43
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 06:56
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 07:15
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 08:03
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 12:34
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 3rd, 2018, 13:54
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 06:45
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 14:15
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 14:33
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 17:54
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 14:49
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 15:47
RE: [Spoiler] PB42 Krill spoiler thread - by Mardoc - November 4th, 2018, 17:32
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 17:34
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 4th, 2018, 18:33
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 4th, 2018, 18:52
RE: [Spoiler] PB42 Krill spoiler thread - by Mardoc - November 4th, 2018, 21:16
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 8th, 2018, 07:57
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 01:28
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 03:58
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 05:11
RE: [Spoiler] PB42 Krill spoiler thread - by naufragar - November 5th, 2018, 06:47
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 10:41
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 10:48
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 11:41
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 5th, 2018, 16:49
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 6th, 2018, 17:31
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 6th, 2018, 19:11
RE: [Spoiler] PB42 Krill spoiler thread - by Rusten - November 6th, 2018, 19:19
RE: [Spoiler] PB42 Krill spoiler thread - by Krill - November 6th, 2018, 19:41
RE: [Spoiler] PB42: Rusten and mackoti play Krill playing Bismarck of Portugal - by Krill - March 8th, 2019, 08:22

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