Turn 160
Overview map of the Lewwyn/OH/Krill theatre

I see two strategies that can work. SoD through Free At Last, take and hold constant sorrow, raze southern gems city, then take GloryGlroyHalle. Meanwhile, hold the ocean and probe at the two island cities and try to sink boats that ferry units back.
Other option is to hold at the current border and flood the sea with navy and then hammer each city that OH has taken in turn, artist bomb DZ's old capital and then focus on a land war.


OH has galleons probing around, so his units are not going to return for defensive purposes, he is trying to take everything. That suggests his whipped units are going to be the defensive force, and there aren't much of those (some of the units, the knights, have already moved forward to attack Lewwyn).



I need to make a decision quickly because I'm on the clock: Gav reaching superjm and taking his land is the final clock, if I am not ready to met him that is game over for me and probably everyone else, and OH repositioning his units to defend will lead me to needing too many turns to break him. I have to act quickly.

More units following Gav's stack.


Overview map of the Lewwyn/OH/Krill theatre

I see two strategies that can work. SoD through Free At Last, take and hold constant sorrow, raze southern gems city, then take GloryGlroyHalle. Meanwhile, hold the ocean and probe at the two island cities and try to sink boats that ferry units back.
Other option is to hold at the current border and flood the sea with navy and then hammer each city that OH has taken in turn, artist bomb DZ's old capital and then focus on a land war.


OH has galleons probing around, so his units are not going to return for defensive purposes, he is trying to take everything. That suggests his whipped units are going to be the defensive force, and there aren't much of those (some of the units, the knights, have already moved forward to attack Lewwyn).



I need to make a decision quickly because I'm on the clock: Gav reaching superjm and taking his land is the final clock, if I am not ready to met him that is game over for me and probably everyone else, and OH repositioning his units to defend will lead me to needing too many turns to break him. I have to act quickly.

More units following Gav's stack.

