The whole purpose of the naval changes are to do one thing: Stop the only reply to one player rushing Astro, be rush Astro yourself. That's it. OH has put the Astro double bulb to good use, but every other player has been able to balance tech, scouting, and metagame knowledge to find a reply to that. Apart from DZ but then, there is always going to be a victim in these games.
The changes to the privateer, the SoL and Ironclad are all untestable at this point anyway. Well, not the privateer, but we know how the privateer works against galleons. It's a 6 strength unit versus a 4 strength unit. Combat doesn't exactly need much testing. It was all about the bulb strategy.
The changes to the privateer, the SoL and Ironclad are all untestable at this point anyway. Well, not the privateer, but we know how the privateer works against galleons. It's a 6 strength unit versus a 4 strength unit. Combat doesn't exactly need much testing. It was all about the bulb strategy.