Turn 170

Superjm got a GA, otherwise, decent stack dropped off to attack Lewwyns front city.

OH is still about 4 units short of being able to take the city, even with no losses. So he needs units on boats to take it. Spoiler from T171: he does not take the capital, but I do not know if he has attacked.

I can't interdict the boats moving from Tom Petty to offload directly into Thomas Dolby. Keeping privateers here is only valuable if I can blockade the tile directly south of Lewwyn's capital. If I do that, I could get a shot at galleons left in the open, but I don't think that happens. I reckon OH sacrifices galleons to kill the nearest privateer and then dumps units into Thomas Dolby after he captures it, and just runs the shuttles between the two ports.
This is not necessarily bad for me, if it locks up units from returning to OH's core.

Lewwyn has units in cities. He can't counter attack, but to take his cities will lock up a lot of OH's units, and it will put OH in an awkward position if he tries to defend and attack in two separate areas, and he then tries to whip out a bunch of units (note from T171, he whipped 13 times, minimum of 19 pop).

End turn position. It looks like the picture didn't take, but I think I lose Jealous sound as OH snuck a galleon through that threatens the main island. I've moved both knights out of the city because they are more valuable.

Last turn there was a decent stack in REM. I figure that stack is now on the 3 galleons cowering out of range of the furthest privateer.

Needs must.

Feisty little chariot.

There are about 13 knights that I can put on the forest hill next turn to threaten GGH. I'm not sure it's a trap though. It's the sort of trap I'd lay TBH.

Two workers, the visible CKN, another 2 cats on the tile SW of GGH, and a stack of knights 2 or 3SE of GGH and I could lose the whole lot. So I'm not going for that. I'm building up...


...only I'll be grabbing Engineering first.

Superjm got a GA, otherwise, decent stack dropped off to attack Lewwyns front city.

OH is still about 4 units short of being able to take the city, even with no losses. So he needs units on boats to take it. Spoiler from T171: he does not take the capital, but I do not know if he has attacked.

I can't interdict the boats moving from Tom Petty to offload directly into Thomas Dolby. Keeping privateers here is only valuable if I can blockade the tile directly south of Lewwyn's capital. If I do that, I could get a shot at galleons left in the open, but I don't think that happens. I reckon OH sacrifices galleons to kill the nearest privateer and then dumps units into Thomas Dolby after he captures it, and just runs the shuttles between the two ports.
This is not necessarily bad for me, if it locks up units from returning to OH's core.

Lewwyn has units in cities. He can't counter attack, but to take his cities will lock up a lot of OH's units, and it will put OH in an awkward position if he tries to defend and attack in two separate areas, and he then tries to whip out a bunch of units (note from T171, he whipped 13 times, minimum of 19 pop).

End turn position. It looks like the picture didn't take, but I think I lose Jealous sound as OH snuck a galleon through that threatens the main island. I've moved both knights out of the city because they are more valuable.

Last turn there was a decent stack in REM. I figure that stack is now on the 3 galleons cowering out of range of the furthest privateer.

Needs must.

Feisty little chariot.

There are about 13 knights that I can put on the forest hill next turn to threaten GGH. I'm not sure it's a trap though. It's the sort of trap I'd lay TBH.

Two workers, the visible CKN, another 2 cats on the tile SW of GGH, and a stack of knights 2 or 3SE of GGH and I could lose the whole lot. So I'm not going for that. I'm building up...


...only I'll be grabbing Engineering first.