Turn 173
I had to rush this turn, so couldn't put much thought into it.

OH made peace with Lewwyn. Now I figure this game is already lost, so let us have a go at communication. Worst case scenario, it's something we can talk about after the game is finished, in the context of limited war aims and fish/fish deals.

It doesn't cost me anything, and you know, if OH is going to go straight back to Lewwyn I can just smack him around a bit more, but given he took cities from Lewwyns mainland I'm not exactly hopeful. Nor do I have any reason to trust OH, but given I want to invade on T175 and even delaying that a turn is not a problem to me, I don't see the immediate harm in this move. Unless OH actually wants to work for a peaceful resolution that doesn't lead to both of us losing cities, which is an obviously bad move for both of us given Gav's position in the game.
And the galley would be dead anyway.

Oh, BTW, I've been watching gold numbers. I'm not sure if the OH gets Chemistry eot175 but I know that to get it any fast he probably has to put in wealth builds.

Galleons in striking range of a city I have no reason to hold: I can't hold with anything particularly useful until I can get walls and Muskets, and even then...I'd rather have those units to hold coastal mainland cities. So I intend to play a delaying action on the islands and gradually retreat to core holdings.

I need walls and castles in coastal cities, and I need to start putting Muskets into those cities to hold them from coastal invasion. Starting the prep work now.

Ultimately war between OH and myself is counterproductive. It always has been, until it reached a point where we had to fight to find a game winner. The moment one of us came to the conclusion that the only way to win, was to go through the other player, was the point we went from friendly neighbours to mortal enemies. In that sense, the surrounding players always needed to act to contain us both, and try to bring about that realization sooner. I reckon the sheer amount of land I had meant I had no one that I could realistically attack until around this point in the game. There were extremely poor coastal city locations, so actually being able to build a navy is quite difficult, which leaves OH as the main opportunity for conquest. The amount of land, and the lack of happiness essentially pushed me into a path that has made this more likely.
So now we end up in the position where if OH doesn't recognise that fact, we go to war. If he doesn't care about this, we go to war. If he feels threatened by me, we go to war. In fact, OH, we're going to have to try very hard to stay alive. (Thanks go to Rory Breaker/Lock, Stock and Two Smoking Barrels).

I had to rush this turn, so couldn't put much thought into it.

OH made peace with Lewwyn. Now I figure this game is already lost, so let us have a go at communication. Worst case scenario, it's something we can talk about after the game is finished, in the context of limited war aims and fish/fish deals.

It doesn't cost me anything, and you know, if OH is going to go straight back to Lewwyn I can just smack him around a bit more, but given he took cities from Lewwyns mainland I'm not exactly hopeful. Nor do I have any reason to trust OH, but given I want to invade on T175 and even delaying that a turn is not a problem to me, I don't see the immediate harm in this move. Unless OH actually wants to work for a peaceful resolution that doesn't lead to both of us losing cities, which is an obviously bad move for both of us given Gav's position in the game.
And the galley would be dead anyway.

Oh, BTW, I've been watching gold numbers. I'm not sure if the OH gets Chemistry eot175 but I know that to get it any fast he probably has to put in wealth builds.

Galleons in striking range of a city I have no reason to hold: I can't hold with anything particularly useful until I can get walls and Muskets, and even then...I'd rather have those units to hold coastal mainland cities. So I intend to play a delaying action on the islands and gradually retreat to core holdings.

I need walls and castles in coastal cities, and I need to start putting Muskets into those cities to hold them from coastal invasion. Starting the prep work now.

Ultimately war between OH and myself is counterproductive. It always has been, until it reached a point where we had to fight to find a game winner. The moment one of us came to the conclusion that the only way to win, was to go through the other player, was the point we went from friendly neighbours to mortal enemies. In that sense, the surrounding players always needed to act to contain us both, and try to bring about that realization sooner. I reckon the sheer amount of land I had meant I had no one that I could realistically attack until around this point in the game. There were extremely poor coastal city locations, so actually being able to build a navy is quite difficult, which leaves OH as the main opportunity for conquest. The amount of land, and the lack of happiness essentially pushed me into a path that has made this more likely.
So now we end up in the position where if OH doesn't recognise that fact, we go to war. If he doesn't care about this, we go to war. If he feels threatened by me, we go to war. In fact, OH, we're going to have to try very hard to stay alive. (Thanks go to Rory Breaker/Lock, Stock and Two Smoking Barrels).
