I've got reports to write for T176 through to T181 which I've played this morning. None of the reports are humongous, and I'm not back on night shifts until Saturday, so I'll be aiming to be up to date by the weekend.

I have no real remaining faith in OH at this point. He just finished a castle in Free At Last. I did have that one turn window to attack immediately before the Castle completed, but decided against it: even if a best case scenario I figured I'd lose too many knights.

This is an obvious vector for an attack, and it always has been: once the castle is down in FaL, then any units on galleons in the FoW can easily be dumped into the city to defend, or even counter attack as needed. With that in mind, I need to put some real units into MiF, and failing that, any units to soak up attacks. HWD had a good stack in anyway.

Another reason I have no faith in OH is the galleon position is an obvious stage for the island attack. Ultimately the islands aren't holdable, but I can use the privateers to block an attack before frigates turn up. I shouldn't lose anything much here in terms of units, I just planned to withdraw slowly to buy turns. All the island and naval conflict is about a delaying action anyway, until I can trigger another GA to get to Frigates and then SoL myself.

OH is always sneaky

I decided to starve SA to get the Merchant out a turn sooner. I don'#t want to risk losing the city and the GM over a single pop point.
Some pictures of Gavs third core:




I have no real remaining faith in OH at this point. He just finished a castle in Free At Last. I did have that one turn window to attack immediately before the Castle completed, but decided against it: even if a best case scenario I figured I'd lose too many knights.

This is an obvious vector for an attack, and it always has been: once the castle is down in FaL, then any units on galleons in the FoW can easily be dumped into the city to defend, or even counter attack as needed. With that in mind, I need to put some real units into MiF, and failing that, any units to soak up attacks. HWD had a good stack in anyway.

Another reason I have no faith in OH is the galleon position is an obvious stage for the island attack. Ultimately the islands aren't holdable, but I can use the privateers to block an attack before frigates turn up. I shouldn't lose anything much here in terms of units, I just planned to withdraw slowly to buy turns. All the island and naval conflict is about a delaying action anyway, until I can trigger another GA to get to Frigates and then SoL myself.

OH is always sneaky

I decided to starve SA to get the Merchant out a turn sooner. I don'#t want to risk losing the city and the GM over a single pop point.
Some pictures of Gavs third core:


