January 28th, 2010, 13:58
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For Kyan:
Enjoy
January 28th, 2010, 16:52
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New Turn!
4. Ye Of Little Faith
Ok, so Sullla *did* give us another food at our start. I just don't get why we had zero visibility on either of them. Maybe it was some kind of test of faith that all teams had to pass. We failed. Badly.
Ok, the land north-east of our gold is poor. grassland interspersed with random desert. The far north-east tile in the fog is desert also.
ONE good thing is that the river bends AGAIN down south of our position. Most likely make a good city site. This land won't be too bad once irrigation kicks in and that's right around the corner anyway...
DEMO's purely for TT to upload to his database of doom. I know these are boring at this stage so lurkers- i apologise.
January 28th, 2010, 17:09
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Lurker's comment:
Ouch, that screen really hurts! With hindsight, you should have moved your warrior to the plains hill SW instead of NW. Or just trust in Sullla
Anyway, the good news... the good news? You're gonna have very strong second and third cities! I'm sure you guys will make the most of this situation, good luck!
January 28th, 2010, 17:16
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banshee Wrote:Lurker's comment:
Ouch, that screen really hurts! With hindsight, you should have moved your warrior to the plains hill SW instead of NW. Or just trust in Sullla
Anyway, the good news... the good news? You're gonna have very strong second and third cities! I'm sure you guys will make the most of this situation, good luck!
Thanks for dropping in. Warrior #2 has a name, and a decent name to boot. Good thing ZPVCADJASKLDASJFLUIF didn't post eh? :neenernee
And yeah we will. I'm not that worried, our capital *is* very weak BUT ithe palace won't stay there long term and it at least looks like a decent production site. I'm kinda secretly hoping copper will be in one of them hills also. Fingers crossed.
In a game with this many teams, early aggresion is bound to happen so i'd like to keep a fairly tight cluster of cities. more like broker than shadyforce as an example from rbpb1. If we can identify nice spots north and south, then we can head east and west and make a nice solid foundation.
January 28th, 2010, 17:26
(This post was last modified: January 28th, 2010, 18:14 by Twinkletoes89.)
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Turn 4 - Why Pericles really is clueless!
Ever since Genesis had been founded many years ago, there had been a mysterious purple glow around the city and its suburbs. As (the hero) Twinkletoes looked out from the palace, he had noticed that the glow had expanded further.
But that was the least of his problems, as Pericles had relayed a telegram from his travels, ordering a new warrior to be trained. Well not totally trained, otherwise his decision would seem reasonable. We must only train him to be 2/3s capable and then forget about him for a century. What a twit.
What irritated him further was the fact that Pericles was having second thoughts about Genesis, as the end of the message stated that after 80 years in Genesis, he wanted to live where he had started in the first place, pretending that he had noticed the corn field in the distance all along...
In other news, Pericles' mathematical advisers had finally figured out that the bird is greater than or equal to the word. Needless to say, they were asked to check it again...
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Twinkletoes - Rewriting 'The Age of Pericles' since 4000BC
TURNS SINCE LAST DEATH - 4 AND COUNTING
January 28th, 2010, 17:29
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All teams have settled. Remember my hunch from a couple pages back? Rival Worst Food: 2. That explains the 4 production. Most likely it's a flatland capital and forest plains hill, but maybe not.
Also: Rival Worst: 1 Hammer; Rival Best: 5 food. Someone is working, I'm guessing rice or corn while building a Worker. Not that it's awfully valuable information, but who knows. I'm not the best at this!
Well, as for the new map info . . . I did suggest that we move the settler to the SW hill, rather than the NW hill . . . . :neenernee
We'll need to scout to the south more, but a second city can definitely use the Corn. Some overlap with the southern tiles of Genesis probably won't be a big deal.
Likewise, more scouting up north will be needed, but I could see us planting a city on the hill 1W of the Gold, pasture cows, farm a grassland, and plant some cottages and make it a semi-decent commerce town. You could find worse sites.
Good idea to put that sign up. Make sure that you work the Sheep after 2 turns, too, since it pulls in a commerce.
I would also move the Warrior 1NW. I was originally planning a clock-wise spiral, but we'd waste fewer turns going counter-clockwise (due to that peak).
I think that this map may be designed to test players' abilities to get the most out of harsh terrain. Unless, of course, someone got 4 floodplains, grassland gold, and like two irrigated Corn resources.
January 29th, 2010, 11:54
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I agreed with Whosit's move and the turns are rolling a lot faster so i went ahead. Hope you don't mind but it really makes no real difference to our overall plan.
Means the next warrior can head south to check out the wheat site then spiral eastward. Leaves novice to continue his westward trek. I would guess Novice heads west onto the plains hill next?
Absolutely nothing to report. Demo's are identical. No new resources or particularly amazing land to report:
FYI: Hey lurkers, i appreciate a screeny everyturn is kinda boring but this is more for Whosit's benefit and so we can talk over potential moves as a unit more cohesively.
January 29th, 2010, 12:14
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Turn 5 - Nothing....
The title says it all - I have absolutely nothing funny to work with :-( (if you think my previous turn logs were funny that is...)
Serious point - I have no issue with you taking the turns, I think its best just relying on a case of whoever is online first - especially when there's sod all to do.
I take it that 2 hammer hill W of novice is where we are heading next?
I think we could be facing a Sulla-esque start where we have lots of expansion room, but less quality land to even it out. Though I am suspicious of what may lie south of our position.
In terms of map guessing at this time, I'm guessing that we are probably on a Terra but who knows at this early stage? It could still be anything but I just have an inkling that this isn't just a huge pangaea.
Twinkletoes - Rewriting 'The Age of Pericles' since 4000BC
TURNS SINCE LAST DEATH - 5 AND COUNTING
January 29th, 2010, 12:20
Posts: 2,504
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Joined: Oct 2009
Twinkletoes89 Wrote:Turn 5 - Nothing....
The title says it all - I have absolutely nothing funny to work with :-( (if you think my previous turn logs were funny that is...)
Serious point - I have no issue with you taking the turns, I think its best just relying on a case of whoever is online first - especially when there's sod all to do.
I take it that 2 hammer hill W of novice is where we are heading next?
I think we could be facing a Sulla-esque start where we have lots of expansion room, but less quality land to even it out. Though I am suspicious of what may lie south of our position.
In terms of map guessing at this time, I'm guessing that we are probably on a Terra but who knows at this early stage? It could still be anything but I just have an inkling that this isn't just a huge pangaea.
Twinkletoes - Rewriting 'The Age of Pericles' since 4000BC
TURNS SINCE LAST DEATH - 5 AND COUNTING
Yeah the hill looks the obvious choice.
The map is frustrating me no end. Not the resources etc, more like the script. It's just... blech. It doesn't fit any logic. I'm going to go play around with random map scripts to try get some ideas. It can't be a terra, unless the 'new world' is REALLY close to the main continent which doesnt make sense either. There's simply WAY too much land on the map. Hmmm... give me some time. I WILL FIGURE THIS OUT 2:
January 29th, 2010, 12:25
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Kyan Wrote:Yeah the hill looks the obvious choice.
Tsk tsk tsk. This is why you need me around, guys.
The obvious choice is 1NW into the forest. "Why," you may ask? Note that it appears the the tiles to the west of the hill are forests, meaning that they will block line of sight. Moving NW reveals 4 tiles rather than 2 (yes, they will all be forests, but still). Also, with that partially complete Warrior, we need not worry about keeping Novice close to home. Also, forest = 50% defense, hill = 25% defense. Gotta keep these things in mind.
Next turn, I'd say 1 tile east for the explorer, unless something else pops up.
I also highly doubt that this is a Terra map, considering that it's not awfully popular around here as a MP map (maybe not even a SP map, though I think it can be fun sometimes).
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