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Lurker Discussion Thread (NO PLAYERS)

Well, historical references outside, what do you think is better? Small attacks, or huge attacks? Which are more useful for MP play?
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Alright, let's call it post-Westphalian warfare then...

Back to the game! smile
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Twinkletoes Wrote:I have in the last couple of turns, popped both Copper AND Iron randomly from mines on my homeland!

Bang goes the map designers intentions. lol
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Is it possible as a map designer to disable random popping of resources?
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Selrahc Wrote:Bang goes the map designers intentions. lol

Yeah pretty much, and it completely changes the nature of the game, especially with the design decision. Ah well, bad luck happens.
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Sciz Wrote:Is it possible as a map designer to disable random popping of resources?

No, that happens even with random events off. (Well, you can if you place no hills at all on the map.)
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It's an easy mod to the game though.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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So, do people think metal and feudalism came in time to save TT, or is it too little too late?
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Depends on how well TT can use his luck and tech to shore his defences. From what I gather he's not the greatest at war though.
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I think he's still doomed. MB and Ad Hoc will be bringing units capable of dislodging longbows, so maces probably won't be a game-changer. Pikes might really help TT, but I don't think that he has engineering yet. Metal opens up several more options for attacking someone, but doesn't matter too much for the defensive at this time.


This of course assumes that TT even remembers to build more than a couple metal units.
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