Either way is fine.
SG2- People Who Also Still Want to Get Better at Civ IV
|
Okay, going to play a few turns now...
T101: Take look at the state of the empire and whip Rostov (working 2 unimproved tiles) and kill the barb warrior and archer. There's another archer near our Next City spot. Targets: Get another city. Get peace with Rome. Spread the faith. Build Pyramids. T102: More preats coming in. Decide to give August Poly for peace, he accepts. Going to build a Missionary to send to Rome. Forges ordered up in Rostov and St. Pete. T103: Look what we are building! T104: Moscow is unhealty due to the lack of forests, but look what's going to be done next turn! T105: Pyramids done! Next wonder T120. But there are barb axes coming now... T106: OB with August and we trade cows for pigs to stay healthy. Aquaduct ordered in Moscow, missionary moves into Roman lands. Note that we have far to few military units to keep up with all the babs. Order up an Axe in St. Pete. Decide to revolt to Rep since Nov is unhappy. T107: Autospread of Judaism in Antium. T108: Judaism autospread to Ravenna and our Missionary to care of Rome. Rome converts to Judaism. Rome planted it's new city on the spot these units are. T109: We get a Great Merchant, we can use him to bulb Currency or for a trade mission. Judaism spread to Novgorod. T110: HG is a 6 turn build, so I order it in Moscow. Rostov finishes Forge, onto a Settler. That's all for today. I do suggest we build our Shrine soon since it will help our economy a lot! 25% of world is Judaist. We've got a missionary moving to Zara.
Good turns. Just for clarification, we only need Wonders every 25 turns, so our next Wonder isn't due until turn 130. We are churning Wonders way faster than necessary, which I like, because it shows we are taking the spirit of the variant and going above and beyond with it. If we cannot get to Great Library in time, we can always do Shwedagon Paya with our gold. Pretty crazy that Hanging Gardens is only a 6 turn build. I would say hold off on it for a few turns, but since we are having some health problems, we might as well get it up and going. Question for the veterans: does HGs give its benefit to just the currently built cities, or to all future cities? If it is just to currently built cities, we might build it to one turn, and then finish it once our next Settler plants a new city.
My vote on the Great Merchant: either do a trade mission (Alexander?) to get us extra cash for research, or save it to bulb Economics to grab another Great Merchant.
I just said that because in your turn report you said next Wonder due on turn 120, when it was turn 105.
We also need to decide if we want to go after that lovely Flood Plains spot soon. It will be cut off from the rest of our empire now by Caesar, but it is a great spot. Thinking about it now, we should probably just settle the Merchant. It will give us the most gold over the long haul and +3 beakers with Representation. I guess we should settle in Moscow (future Bureaucracy), even though Novogrod is much more likely to have Wall Street eventually. If we decide to found the Judaism shrine, we should do it now. Every turn we don't, if we do found it eventually, is a lost opportunity and lost commerce. But if we do, then we might want to run a Prophet if we can and focus on another religion. If we have to delete all our units during the Wonder dry spell in the Renaissance, it could be very bad. Gold Ergo Sum Wrote:Question for the veterans: does HGs give its benefit to just the currently built cities, or to all future cities? The population boost applies only to current cities. (Unlike the Planetary Transit System in Alpha Centauri. That boosts all cities to size 3 on completion, plus all future cities start at size 3.)
Thanks T-Hawk.
So you heard the man, lets get that next settler out post-haste, probably with a whip at Rostov. Also, our worker can pre-road to the site. We also can build another river grassland farm in the NW most tile of the BFC at St. Pete. Food should be our goal at that city, so we can work as many mines as possible. I don't like Joao's settlement in the north end. I say now that we have converted Caesar that we should go after Joao first. Might want to put out a Scout or two to get the remainder of the lay of the land. Also, looking over the bulb list for Merchant: http://www.civfanatics.com/civ4/strategy...e_tech.php. If we research Currency, I think we can bulb Civil Service after we trade for CoL.
It would be nice to have horses to scout with Chariots. Since there are a lot of barbs around, I don't see a point in training scouts.
I suggest we keep the GM for a CS bulb and build the shrine with our GP. We need more money. After Currency Moscow needs a marketplace. We can build an aditional worker or more military in Moscow before the HG since no one else has Maths yet. If we build HG in about 15t, we can maybe build 2-3 additional cities (east). I suspect a barb city east of our next city site. Send an Axe there to explore. Did I mention that someone founded Christianity? Regarding Mids, you wanted it build by t105, right? :neenernee Gold Ergo Sum Wrote:Thinking about it now, we should probably just settle the Merchant. It will give us the most gold over the long haul and +3 beakers with Representation. I guess we should settle in Moscow (future Bureaucracy), even though Novogrod is much more likely to have Wall Street eventually. Note that settled GMs produce gold. B-cracy multiplies commerce. There is no synergy in settling a GM in your cap. Settle it in your shrine city (which is low on food).
Good to know Thoth. I just assumed it added to commerce.
Settling the Prophet for a shrine is the ballsy play for sure. It will help us a lot. We are in good position to win this game right now. Deleting all of our units could lose the game for us. I think we need to head for Great Library and then straight to Philosophy and try to get another Great Prophet if we settle. I am not sure about further expansion right now. Our economy is in the toilet. We could maybe add one or two more cities, but they are going to be far away and distance maintenance may really hurt us. Also, your last report said we are weak on military. Could we defend those cities in the east? Lots of potentially pissed off people from other religious factions out there on the map. I would consolidate, get our economy going, rush our way to Great Library and Liberalism, and plan on bringing the thunder wiith Rifleman. I also like the Civil Service bulb. That Roman city means we will have to fight a culture war for the pig tile. Henge helps, but we should also take a missionary with us to spread religion immediately, and then whip out a library/theater (when available) ASAP. |