February 22nd, 2013, 10:56
Posts: 13,224
Threads: 25
Joined: Oct 2010
Circumnavigation threshold is 33%.
February 22nd, 2013, 11:10
Posts: 3,781
Threads: 26
Joined: Sep 2010
(February 21st, 2013, 22:15)oledavy Wrote: (February 21st, 2013, 19:46)WarriorKnight Wrote: (February 21st, 2013, 14:42)oledavy Wrote: Real Men of Genius reunion anyone?

Totally up for that. RMoG 2.0 here we come.
![[Image: RealMenofGenius.png]](http://i1211.photobucket.com/albums/cc432/numismatist93/PB10/RealMenofGenius.png)
Please, sir. May I ded-lurk your team?
Travelling on a mote of dust, suspended in a sunbeam.
February 22nd, 2013, 11:14
Posts: 7,548
Threads: 63
Joined: Dec 2005
Thought about signing up but I think it's best that I global-lurk. @Plako I don't think you need it but if you want someone else to bounce map ideas off of, I'm game
February 22nd, 2013, 11:32
Posts: 3,680
Threads: 23
Joined: Oct 2012
Old Harry, CFCJesterFool, Nakor, Serdoa, you are all most welcome to join our team. With this number of members, I think we are ready to proceed, SevenSpirits.
With regard to your map questions, SevenSpirits, I think I like more lush maps. One way to make the map more lush could be to make it so there are enough water tiles in the lakes that you can build lighthouses. Just a thought. The main thing is I think game-generated maps are too food-poor.
February 22nd, 2013, 14:11
Posts: 3,143
Threads: 21
Joined: Oct 2009
(February 22nd, 2013, 11:32)TheHumanHydra Wrote: Old Harry, CFCJesterFool, Nakor, Serdoa, you are all most welcome to join our team. With this number of members, I think we are ready to proceed, SevenSpirits.
With regard to your map questions, SevenSpirits, I think I like more lush maps. One way to make the map more lush could be to make it so there are enough water tiles in the lakes that you can build lighthouses. Just a thought. The main thing is I think game-generated maps are too food-poor.
Sounds like a great team! Looking forward to the game.
February 22nd, 2013, 14:19
Posts: 3,193
Threads: 17
Joined: Jan 2012
I guess now is the time to get a forum set up for this game, and someone to create the needed private subforums for each team so that we can start discussing leaders and all the other stuff to come.
February 22nd, 2013, 14:59
Posts: 7,916
Threads: 158
Joined: Jan 2012
(February 22nd, 2013, 14:19)HitAnyKey Wrote: I guess now is the time to get a forum set up for this game, and someone to create the needed private subforums for each team so that we can start discussing leaders and all the other stuff to come. 
K gimme a sec and I'll set it up. Go ahead and make the turnplayers the moderators, and add in any dedlurkers as members?
February 22nd, 2013, 15:03
Posts: 18,042
Threads: 164
Joined: May 2011
I guess, I don't really care about making them private, that's a lurker hassle. Ban me from SMack/RMoG//trippleH if they'd like.
February 22nd, 2013, 15:04
Posts: 9,706
Threads: 69
Joined: Dec 2010
I don't think we need private subforums. Just make it like PB6, with open forums. The demogames are a bit different, so private forums are understandable, but I don't see the need for them here. It'll only be a nuisance for the lurkers.
February 22nd, 2013, 15:04
Posts: 7,916
Threads: 158
Joined: Jan 2012
Yeah, that's probably left up to majority decision; do we need to go through the making private subforums business?
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