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You Just Lost Thug Aim

Sleepytime here, go forth whomever else, don't forget to enslave the Holy Romans!
If only you and me and dead people know hex, then only deaf people know hex.

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Okay, I screwed up, and we need a plan:
[Image: Civ4ScreenShot0802.JPG]

Also, 1b of anarchy was enough to finish the wheel, so roading a bit.
[Image: Civ4ScreenShot0803.JPG]

Feeling lonely:
[Image: images?q=tbn:ANd9GcTAJZcQpiQuiZTdV1SLREp...K3YGbn29eg]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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how did you screw up?
Please don't go. The drones need you. They look up to you.
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(April 2nd, 2013, 08:23)Bigger Wrote: how did you screw up?

Revolted to slavery after the 2nd city was settled instead if when the settler was in transit.
I don't know how mucg civ time i can give but this may help with worker turns
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Working on it. Igot this turn.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Right so lets start with Darius.

This is pretty straightforward. Finish the worker the same turn the road on the rice finishes. Then both workers move to the forest SE of Aspen. Then they road that. Then they move to the cow and start the pasture that turn. We'll also stick with Pin's build plan on the granaries + whips. Tech also set to 100%. The scout sees red borders and next turn we'll be able to reach a hill overlooking into their area without giving them forewarning.

Joao is tricky.

I wasn't sure what was going on when I got into the game since we're past Pin's micro sheet and it wasn't clear from the recent posts. The biggest question for me was do we want to farm or cottage the FP NW of Violet. I decided we should farm it since that is its only "owned food" source at the moment. So I roaded with the worker on the cow and then moved the previously roading worker on the road to the FP and started the farm.

The worker on the gems could road to connect the gems and that will be necessary, but I decided we could delay that hook up. Instead i moved that worker to the grass forest NE of the cap for chopping. That chop will be completed T27 and will finish a 3t settler. Lilly put one turn into a warrior and grew to 3, but after it grew to 3 I swapped the build to a settler. The cap is working the gems, cow, and sheep now. I swapped Violet over from the FP to the wheat and the worker will now finish in 3t instead of 4 there. Now we are working every improved tile.

So what are we going to do with the settler out of Lilly? We can send it to the corn horse site and gift it to darius or we can send it SE to the PH 1North of the wet wheat. I think these two sites are our best bet for next city. The worker that finished the connecting road between Lilly and Violet can go to the FP and help farm it, or it can go to another forest to chop into another settler in Lilly, or it can road the gems and then start roading to the wet wheat. If we send it to the FP then it makes sense to send Lilly's settler to the corn/horse sine we will have 3 workers right there to start improving and connecting. If we start the chop that will mean we could settle both of those sites even quicker since we would be able to get a 2 turn settler with that chop + overflow from the 3T settler. That would mean Settlers at EOT 27 and EOT 29... Oooooh I'm starting to like this plan the best. We would have 2 workers that could help improve corn/horse and 2 (the choppers) to improve the Wet wheat. By gifting the horse/corn to Darius we'll save a lot via org as well and it can get easy trade routes via the small river of the lake that makes that FP.

I don't have pictures because I'm not on my main compy, but hopefully someone can log in and take them so you can see more clearly what I'm talking about.

Thoughts?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Ref:
[Image: Civ4ScreenShot0828.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(April 4th, 2013, 05:52)Lewwyn Wrote: If we start the chop that will mean we could settle both of those sites even quicker since we would be able to get a 2 turn settler with that chop + overflow from the 3T settler. That would mean Settlers at EOT 27 and EOT 29... Oooooh I'm starting to like this plan the best. We would have 2 workers that could help improve corn/horse and 2 (the choppers) to improve the Wet wheat. By gifting the horse/corn to Darius we'll save a lot via org as well and it can get easy trade routes via the small river of the lake that makes that FP.

This. I was thinking two fast settlers would be a good idea; that way we'd get that mfg powerhouse up and running, and then we'll also have the strategic resources being hooked up.

I don't know if we'll see any immediate savings from ORG. It gets a -50% civic discount, not a maintenance or number of city one -- right? But it is closer to Darius' capital than Joao's so there should be savings from that.

Lewwyn, what's your take for the tech path after Pottery? I was talking it over with Commodore a few days ago and we were thinking Sailing or Writing, but Writing only if we plan on having Darius go for early libraries to start the Feeder -> Techer relationship.
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In general, I'd think inland+hammers=Joao; we do want him to have some cities and copper/horse is nice for him there.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I can honestlt see the horse city going to either player. I will aay that if we give it to Joao then i would strongly recommend Writing after Pottery and let Darius focus on growing tall (short term) to power our early game research towards CoL
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