EVENTS
*Finished workboat. I grow to size 5 in 2T
*Stupid bear is back, chasing my sentry away from the ivory city site.
DEMOS
OVERVIEW
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
[SPOILERS] There Can Only Be One Suttree - French Fredrick - LOL, Sut?
|
EVENTS *Finished workboat. I grow to size 5 in 2T *Stupid bear is back, chasing my sentry away from the ivory city site. DEMOS OVERVIEW
Holy pumped capital, batman! You gonna share that out soon?
Also, missing something:
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. OK - so strategic resources are uncovered, I know the location of my nearest rival (I think), and I've researched the basics. It's three turns early, but I thought I should bash out a "State of the Empire" report. I get graphs on Azza next turn, so I'll post espionage then, but everything else today. First T47 - Sisu settled his third city and a warrior is scouting just north of Newfound Gap. For reference, here's what I've seen of his land: I've been watching the horse east of Moscow and Sisu has yet build a pasture, so I suspect his second city was S or SW of his capitol. Despite 2T vision from Newfound, I can't see a border, so I can rule out a city 5T from his cap due north of Newfound. My suspicion is that he settled his second city for copper and his third city for horse. My first chariot rolls of the line T48 - he's intended as a scout, but it would be nice if I could gain some turn advantage by scaring Sisu just a little. Note to self - even if Sisu leaves a city or worker undefended, I'm not sure I want to attack. I can expand out to 9 or 10 decent cities in my immediate sphere of influence - I'd like to get them up and running without the added cost of skirmishing with Sisu. My goal would be to provoke an unplanned whip. I wonder if it is possible to maintain a stable border with no diplo? I guess I'll find out. Here's what the demos look like at present. DEMOS GNP is inflated because I'm researching pottery with all prereqs. So what's the plan? Here is an overview map with development 'til around t70. OVERVIEW WORKER PLAN Of course things can change, but planning like this is useful if only to think through what is possible. My initiial research path is Sailing (~T60?)->Writing (~T69?). Given the absence of happy and two commerce cities on a border with Sisu, I think the return on Monarchy is excellent, so that will likely be the long term goal. The security of whipping under hereditary rule is nice too. I'll need to take a look at the numbers, but assuming I continue expanding I'm not sure the return on an early academy at Newfound is all that great (in fact I think it might be less than settling) so I tentatively plan to bulb mathematics. Here are some sketched micro plans: Clingmans Dome Clingmans has to do everything until my next city (Silers Bald) gets basic infrastructure in place. The settler is out T51, I revolt to slavery, and Silers is settled T52. Hooking the ivory allows me to grow Clingmans on to a plains mine bringing my cap to an even 20FH per turn. I get my second chariot t54 during growth. I get an unhappy citizen t54-t56, but this isn't a problem since I will be building another settler for the Sheep city site due t58, settled t60. Once sailing is in, I can chop out a galley and settle for copper t69. I will finally be able to share out all the food in my cap to two city sites on the ice island. Clingmans will evolve in to a great hammer city working 3gh,1ph, the deer, and the lake. If/when I enable the heroic epic, it will be built here as the massive food surplus will make it easy to further grow on to plains farms and workshops, reclaiming the cow. Post civil-service, I can spawn off some farms from the lake to make the ridiculous tundra-hill filler site viable. Interesting to note that Clingmans will not need a granary. Newfound Gap Newfound is my initial commerce city - it gets a library immediately after Writing is in - sketched above for t69. The goal here is simple: to grow cottages and farm great people. This is made much easier by the helper city of Silers Bald - though it makes the micro a pain. I can access +9 food surplus when I need to grow, and drop to a perfect +4 when I reach the happy cap. I whip here only to build infrastructure. Silers Bald Silers exists only to access the ivory and assist Newfound Gap. When Newfound is stagnant, Silers has a healthy +7 food surplus which it will use to whip and build units. After civil service, the irrigated corn and farms spread from Clingmans will make Silers a lesser production centre for the empire. Also, (wait for it) BEARS EVENTS *Sisu retreated his warrior. Thanks Sisu! *Finished my first chariot, named "Meta" as a reminder not to get too ambitious. He was going to scout NE, but that pesky bear is still lurking near the Silers city site, so I went off in that direction in hopes of an easy promotion - if I attack, I have 95% odds for +2xp on the chariot. The turn rolled after I played (with Sisu moving around my borders I feel a need to maintain the turn split) and the bear moved in to the fog. I really want to get that chariot out exploring, but the xp would be nice, so I'll probably camp T49, attack T50, rest at Silers, then head out. *For future reference, here are all the graphs for myself, Sisu, Xenu, and Azza. DEMOS GNP MFG CROP YIELD POWER Now that I have units to move, I'll start attaching overview maps again for personal use. Beware these files may get large. OVERVIEW EVENTS *As planned, camped near the bear. Will kill it next turn. *I chop next turn to get the settler out T51 with 17h overflow in to a second chariot. Hopefully that will be it for military until I get the copper up. *Borders pop T50, curious to see what is on the ice island. If there are furs, I might change my plan to Currency instead of Monarchy. OVERVIEW
What a waste.
It could be worse..... I finally took a look at the graphs I posted and it seems I missed Azza getting screwed (again?) Don't know how I missed that on civstats, but clicking back it seems wetbandit/kurumi did the deed. Fight on azza.
His lineage has lasted one hundred thousand generations. Each one has grown successively larger and crueler. While young, he had a playful curiosity has been shed so to become as hard and ravenous as his abandoned mother. Flesh or fibre, it matters not as he searches for anything to stoke the flame within for the coming winter.
And so he sits on his hind, gnawing upon marrow within the shattered bones of man and horse over a mound of carved wood splintered by claws. The scavengers will come soon but he cares not for his belly is full and his anger satisfied. BEAR turns upon his paw and heads deeper into the great woods that he has has no comprehension of yet calls home. |