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[SPOILERS] Turning in the widening gyre: Thoth has another go at BTS

(May 3rd, 2014, 08:03)WilliamLP Wrote: Getting in the code since I'm interested in learning this stuff:

Code:
iModifier += (GC.getDefineINT("TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER") * iKnownCount) / iPossibleKnownCount;

So (I didn't know this but you apparently do) known tech bonus can never be the full 30% since it includes yourself in the "Possible Known Count". I think this actually rounds down, so we'd have 104 now, if you know 1/7 civs with BW.

Code:
iModifier += (iPossiblePaths - iUnknownPaths) * GC.getDefineINT("TECH_COST_KNOWN_PREREQ_MODIFIER");

The prereq bonus is additive with the known tech bonus, not multiplicative. And neither should include the extra free beaker since it's added as the final step.

So I get:

17 * (124 / 100) + 1 = 22.08


Cool. Thanks. smile

I had thought that the "free" beaker was added at the end but the math wasn't working for me unless it was being added earlier.
fnord
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t35 played. Farm done yadda, yadda, yadda. elephant
fnord
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If your reports are already turning into yadda, you clearly need some inspiration smile.

EitB 25 - Perpentach
Occasional mapmaker

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lol

Thanks Mardoc. smile

Turn 36 was going to be just as dull as 35 except for this:

[Image: t36pinborders_zpse85635b6.jpg]

I think I'll hang back a bit and avoid contact. AFAICT Pin and I have the same techs atm and I think I'll beat him to BW by one turn so there aren't any slipstream possibilities yet. I suspect Commodore made contact with Pin a while back, his scout disappeared in this direction.

Couple more turns to reveal the coast and finish up BW and I can dotmap properly. smile

Getting some chariots and Impis in play soon just became a much higher priority.
fnord
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Some border doodles:

[Image: t36borderthoughts_zps0dd23096.jpg]

I'm leaning towards the cyan configuration. Assuming copper is convenient I'll settle 1 nw of the pigs as city 4. Seafood may change that. Ditto copper.

Yeah. I'm bored. tongue
fnord
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I may also move the pig site 1 south onto the ph. Need to see the sea.
fnord
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Micro stuff:

t39 will be a biggie:
eot 39 BW finishes with 1 beaker overflow (I think) which will round down to 0. Pottery is 119 beakers and I'll have a 40% pre-req modifier.
end of t39 Fall will grow to size 4 and finish workboat. 2 hammers overflow 0 food in box.
eot 39 Falcon finishes Worker. 10 hammers overflow. 1/28 food.

t40: I'll be making 19 beakers per turn working sensible tiles. I'll have 8 gold in the kitty and my expenses are 2gpt.
19-->27 beakers * 4 turns = 108/119 beakers. So I can finish up eot 44 running ~50% for one turn.

Falcon grows on 2x warrior t40,41,42. T43 start settler. 2 chops come in this turn. t44 2 pop whip settler. work wheat/deer/mine after whip. ~39 hammers overflow available t45.

Fall starts worker t40. start settler t41. Swap to warrior t42. t44 steal cow. Finish warrior and grow eot 44. t45 2 pop whip worker. Give cows back to Falcon. Overflow into settler t46. Time chop for t46 and I think I can 1 pop whip t47 to finish the settler. City 4 ~t50.

I can get pottery eot 43 by working the wines instead of the mine t40-42 but it's pointless since I won't be in a position to take advantage of pottery until t45.
fnord
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more revision:

Worker 1: finishes mine t40. t41/42 move to riverside grass forest 6,6 of capital. (should have figured this out a couple of turns ago, I'd have saved a worker turn). 43, 44, 45 chop completes a 1t granary in Falcon.
Worker 2: Finishes mine t37. t38/39 road. t40 move 1,7. Chop t41,42,43. Road Wheat t44/45.
Worker 3: Move 4,4 on t40. t41,42,43 chop. Move 8 to ph t44. road t45/46.
t45: settler moves to ph with worker 3.
t46: settler moves to city 3 site. Worker 3 completes road then worker 2 moves 7,7 and puts 1t into road. Worker 1 starts cottage.
t47: Worker 3 moves 7 and finishes road. Settle Anarchy. Worker 2 starts Horse pasture. Worker 4 moves 8,8. Worker 1 puts 2nd turn into cottage. Falcon grows to size 4 eot.
t48: Worker 1 and 4 finish cottage (worked in Falcon). Worker 2 and 3 put 2 turns into horse pasture.
t49: Falcon grows to 5 at eot. Horse pasture done, 1t into road. Fall finishes settler (sans whip or chop, size 3) at eot.
fnord
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(May 4th, 2014, 06:26)Thoth Wrote: lol

Thanks Mardoc. smile
Glad to be of service.nod
EitB 25 - Perpentach
Occasional mapmaker

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t40 update:

BW is in and copper revealed. Tech path and settling plans have been altered.

Pindicator isn't going to like my north east dotmap very much. He can still settle 2-3 good cities in the area and hopefully he'll be reasonable and not force me to tech HBR before Writing.

[Image: t40northeast_zps320b80d2.jpg]

[Image: t40southeast_zps641f87bb.jpg]

City 3 will be settled t47 with 2 warriors on hand. Archer arrives t48. City starts warrior. Pigs pastured on t48. Copper connected t51. Growth to size 2 eot 51. Warrior queue upgrades to Impi IBT and gets whipped t52.

City 4 gets settled t50.

Still need to work out the micro for city 5 timing, but it's looking t60ish.

Westlands:

[Image: t40west_zps8f1e8882.jpg]

Demos with everyone except Pindicator having ended turn:

[Image: t40demos_zps096e058d.jpg]

So far no whips for anyone. Commodore settled his 3rd city last turn, everyone else is on 2. Whoever is sitting on 20 food per turn is in rough shape.

I'm teching Archery in 4t (eot 43). I'll save gold on t44, pottery due eot 49. After that, Sailing, Writing and HBR are all useful techs to have. My preferred order would be Sailing, Writing, HBR but we'll see. With plenty of good land to expand into I'd prefer to avoid an early war.
fnord
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