As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[No Players] Casual Commentary: 28 Lurkers Later

I think you have to vary the tech path and wage war at different points. That's why a slow mover stack at an early stage of the game after penning someone back with aggressive city plants is probably easier/better. Obviouslt tech speed matters but swords are effective enough that them plus collateral is going to be enough right/ And what more do you want that G2 longbows on a map with more hills than the past 5 maps combined. So what more than Constuction, IW and Feud do you really need/
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Dorito of Death, Fennland, and Dreylin's Romp:
The three continents of PB28.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

(August 2nd, 2015, 16:56)Krill Wrote: I think you have to vary the tech path and wage war at different points. That's why a slow mover stack at an early stage of the game after penning someone back with aggressive city plants is probably easier/better. Obviouslt tech speed matters but swords are effective enough that them plus collateral is going to be enough right/ And what more do you want that G2 longbows on a map with more hills than the past 5 maps combined. So what more than Constuction, IW and Feud do you really need/

to conquer someone at roughly equal tech and production parity? unless you can cleanly engineer a 2v1 dogpile I can just see it turning into the most horrible slog and then the 3rd neighbor racing ahead of you and your target both, or perhaps even jumping on one side or the other depending on how the war is going.
Reply

Gunpowder. Definitely want Gunpowder. America would have been nice...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

(August 3rd, 2015, 21:05)GermanJoey Wrote:
(August 2nd, 2015, 16:56)Krill Wrote: I think you have to vary the tech path and wage war at different points. That's why a slow mover stack at an early stage of the game after penning someone back with aggressive city plants is probably easier/better. Obviouslt tech speed matters but swords are effective enough that them plus collateral is going to be enough right/ And what more do you want that G2 longbows on a map with more hills than the past 5 maps combined. So what more than Constuction, IW and Feud do you really need/

to conquer someone at roughly equal tech and production parity? unless you can cleanly engineer a 2v1 dogpile I can just see it turning into the most horrible slog and then the 3rd neighbor racing ahead of you and your target both, or perhaps even jumping on one side or the other depending on how the war is going.

Equal production and tech parity when your two opponents are constantly fighting for 50 turns? Fenn just has to sit there and not get dragged down, and his traits and Henge will see him to a strong enough position IMO. Then pile on whomever you want. And one opponent Jowy whom is stuck at 3 cities already.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Credit to Jowy, looks like he's managed to pull this rush off profitably. He still probably needs to finish Mardoc/AI off quickly though, before they can co-ordinate properly with Fenn. I wonder what the best way to do that is. I guess either OP Swords or Construction before Currency.
Reply

That northern city of Mardocs is a poisoned chalice. The inner ring of that city overlaps the 40% culture from Mardocs capital. If Mardoc whips it prior to giving it over, then there is no way in hell that Jowy can hold it from a reprisal in 10-15 turns and still focus on development.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

That shouldn't really matter until catapults I think, which is plenty of time. He has a 7-0 head start in good units too.
Reply

I agree that Mardoc is not going to be able to take those cities back without way too much effort. But Jowy can't ignore that threat and it gives Fenn yet more turns to runaway and get those cats, swords and longbows out and in his neighbours faces.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

(August 6th, 2015, 11:47)AdrienIer Wrote: The trend of this thread is becoming "what the hell, this makes no sense". If Jowy proposed the peace-for-two-cities deal to know if we were desperate so he can now act upon it I'm calling this a breach of "don't be a jerk".

This makes no sense whatsoever. Adrien rejected Jowy's offer first, so he risked Jowy not accepting the same offer he sent back. And they actually rejected the offer for something petty like whipping the city down, so it's their fault. Besides, the value of the deal is actually lower now that the city has been whipped.

And even if Jowy made the offer to sense weakness, that's nowhere near a jerk move. Hopefully this is not brought forward in the tech thread, because that'd be diploing the game up unfairly.
Reply



Forum Jump: