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Gavagai is haunted by demons and Zanth


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OK, second city should definitely go south because this way we'll be able to add two food resources (mediocre but still better than one 1st ring fish). I see two plausible options: 1S from "city" sign to share corn, claim sheep and wheat and 1SW from sheep. First option allows for more flexibility due to ability to borrow corn but will require an additional city to make use of two green tiles at the coast to the south of the capital.
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Another option is to settle 1st city 1N at desert, and another 1 SE on yellow hill.
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Another stones. And much easier to grab. Pyramids?
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From what I see Mids are the way to go. Really, don't remember when it was the last time I've been in a situation that fitting for Mids. May be when I played England on Earth map but there you are handicapped by the lack of hammers to actually build the thing. You should bet on Louis to do it for you.
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Long time, no report. Don't have a picture at hand but we found Copper 2 tiles south from the capital. Ironically, it makes pasture on Pigs preferrable to mine (which we are currently building) even in short term but if we could build Pastures, we wouldn't see Copper.

Wonders we are considering:

Pyramids: will provide us with early happy and a powerful tool to food into beakers (quite important given the character of the land).

Great Library: easy great scientist and a powerful synergy with Mids. Also, we can buid the prereq building at half-price.

Patthenon: good synergy with Mids, will allow us to get more value from specialists.

Oracle: fast Metal Casting into Colossus.

Colossus: more commerce.

Great Wall: we are lonely here, can be useful for defence. Also, it sits on the tech we will need for Mids anyway.

Paya: early Pacifism or Free religion. Both seem useful.

Temple of Artemis: Theology bulb.

Angkor Wat: a way to generate a Prophet for Christianity.

Chichen Itza: we will need to defend all these wonders. And given the hammer expense needed to build all of them, we may end up being short on units. +25% defense bonus will come handy.

Stonehendge: it will make Stature of Zeus easier to build.
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Map. Turn 23
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(November 27th, 2015, 03:00)Gavagai Wrote: Long time, no report. Don't have a picture at hand but we found Copper 2 tiles south from the capital. Ironically, it makes pasture on Pigs preferrable to mine (which we are currently building) even in short term but if we could build Pastures, we wouldn't see Copper.

Wonders we are considering:

Pyramids: will provide us with early happy and a powerful tool to food into beakers (quite important given the character of the land).

Great Library: easy great scientist and a powerful synergy with Mids. Also, we can buid the prereq building at half-price.

Patthenon: good synergy with Mids, will allow us to get more value from specialists.

Oracle: fast Metal Casting into Colossus.

Colossus: more commerce.

Great Wall: we are lonely here, can be useful for defence. Also, it sits on the tech we will need for Mids anyway.

Paya: early Pacifism or Free religion. Both seem useful.

Temple of Artemis: Theology bulb.

Angkor Wat: a way to generate a Prophet for Christianity.

Chichen Itza: we will need to defend all these wonders. And given the hammer expense needed to build all of them, we may end up being short on units. +25% defense bonus will come handy.

Stonehendge: it will make Stature of Zeus easier to build.
It seems, you forgot MoM crazyeye

It seems we would have stone & marble quite soon, so that would give 2.5x wonder production speed
My view on Wonders priority is as follows:

Stonehenge: if it would be available after connection of stones, we should at least try to build it for failed gold. But I think someone would build it faster.
Oracle: same theme. But for building it we would have to research 2 unnecessary techs, so it would be most likely unavailable, but if not -- consider to build at least for gold.
GLH -- BANNED

Pyramids: well, as it was explained -- top priority.
Great Wall: with current information, it seems it would be OK for us not to plan aggressive wars until at least mid-game, so it would be quite necessary to have this wonder in order to make some advantage at defensive wars. So, medium priority
Temple of Artemis: quite expensive wonder with reasonable economic profit. I'd say it has medium priority
Colossus: very good economic wonder, plus we have cheap forge. Very deadly for 3 Fin players. High priority
Hanging Gardens: with all this not food-rich places, it would be very good option to make pop burst. High priority
Parthenon: good synergy with Pyramids. So after that very high priority, if Pyramids are not ours -- high priority
Statue of Zeus: very good defensive wonder, priority would increase with number of built wonders.
Paya: well, most religious civics would be obtained by this moment, so medium priority
Great Library: with cheap libraries and Pyramids it would be awesome. W/o Pyramids it's good too, so high priority
MoM: nothing to explain, top priority.
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