As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
[Spoiler] PB42: Rusten and mackoti play Krill playing Bismarck of Portugal

Well I moved the scout, and the tile 2N of the deer wasn't a hill, so...




Please note that resource bubbles are on.

That is coast to the north west, and note the forest changes: the capital is therefore about 17-19 tiles from the top edge of the map. Go-to command confirms this as 16 tiles from capital to top edge of the map.

I'm not convinced it isn't worth cycling SW and around the plains sheep: the north is foodless until AH, the corn requires Agriculture which delays the granary but that can be scouted with a warrior. At least we know the sheep is improvable.


Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

As an aside, if you want to log in and look around, the password is in the second post in the thread (at the bottom, in spoilers).
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Who cares about CE, SE, HE. This game you can run the watermill economy! lol
Insane amount of river so far.
Reply

Quote:I'm not convinced it isn't worth cycling SW and around the plains sheep: the north is foodless until AH, the corn requires Agriculture which delays the granary but that can be scouted with a warrior.
I'd be tempted to go NW+NW -> SW+SW. Circling counter-clockwise.
Reply

I wonder how necessary Caste is (outside of GA) if we can set up double NE cities? And give one Globe as well for the Artist slots? There are 4 merchant slots off cheap buildings, we don't need GS to bulb Astro as we have Portugal. Just run Serfdom for the +75% worker speed and free hammers.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

(November 11th, 2018, 08:51)Rusten Wrote:
Quote:I'm not convinced it isn't worth cycling SW and around the plains sheep: the north is foodless until AH, the corn requires Agriculture which delays the granary but that can be scouted with a warrior.
I'd be tempted to go NW+NW -> SW+SW. Circling counter-clockwise.

I'm going with this unless some reason not to springs to mind. But exploring any further NE is just uncovered second ring sites anyway, that aren't going to be settled for 70 turns or more, so I doubt this happens.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Plains hill next turn, or the tile south. Borders pop eot for further vision.




Demographics:


Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

PH, surely.

Serfdom looks to be the ticket, yes. If the map is as brown as you say then lots of windmills will be required too.
Reply

Rusten, if you want to play the turn you are welcome, I can't expect to get to it before 2200 GMT. Plains hill is fine for the scout move.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Plenty of people left to play before you, there's no rush.
Reply



Forum Jump: