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RBP6 Lurker Thread

The thing is though that both team 2 and 3 are starting to realize (or have realized) that for whatever reason, team 1 isn't actually trying to stop the culture victory. We post that kind of message they'll imeaditely know what we're talking about.

To be honest I don't think there is a good solution to this. No matter what we do, someone will get screwed, and in that case the best decision in my opinion, is to do nothing and just let the game play out as it will.
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MWIN Wrote:Is there any link on civ fanatics that talks about culture victory in team games?

Yes.

You can also win culture victories as a OCC using the permanent alliance mechanic to join a team with the AI midgame.

This is actually a lot of fun to do in game, ever since the improved AI started to go for culture wins.
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Tyrmith Wrote:The thing is though that both team 2 and 3 are starting to realize (or have realized) that for whatever reason, team 1 isn't actually trying to stop the culture victory. We post that kind of message they'll imeaditely know what we're talking about.

To be honest I don't think there is a good solution to this. No matter what we do, someone will get screwed, and in that case the best decision in my opinion, is to do nothing and just let the game play out as it will.

Agreed. The die is cast. Is this not Sullla's signature tag (Alea iacta est)? Anything that we do now is (likely) too late to of be help to the team who have misunderstood the mechanic, and as has already been stated, would be unrequested help from a team that adamantly opposes non-player input for in-game actions. Regardless of Spullarise's ability (or lack) to decisively prevent the CV, though, if this mechanics issue was to have been corrected, it should have been corrected when the issue originally came up, though the reasoning for not disclosing at that time due to lurker-spoiling still remains, to me, the right decision.

All things considered, best to leave things as they stand.
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I would be inclined to come down on keeping quiet as well, purely because it is so late in the day. If I was team 1, it would seem like the lurkers were just mocking me at this point. "Hey Sulla, you got the culture mechanics wrong and now there is NOTHING YOU CAN DO ABOUT IT!"

As soon as Sulla realises what's happened, he's going to want to discuss it and check to see what the lurker discussion was. If we tell him (effectively) that he's probably lost, but he doesn't get any more context than that, then he won't be able to do anything but feel upset and stay locked in the silence of his lonely forum. That sounds like the worst of all possible worlds to me.
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As close as Lewwyn is to winning, he sure is casual about handling the micro. He really should be doing some sims or building a real tracking spreadsheet or something.

Also: starving is good, you should have started starving sooner! And run/starve on merchants to bump up culture slider for non-legendary/great person pump cities!!!
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Krill Wrote:Hell, PBEM13 is probably a really good example of why it's the right move (damn you Pegasus...)

Mwahaha (to continue the crazy post spam).
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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fluffyflyingpig Wrote:As close as Lewwyn is to winning, he sure is casual about handling the micro.

It made PBEM22 closer than it should have been. At least there he had a commanding lead (like 15+ turns when he got to Rocketry) and could afford to lose 2/3 of it over the next 30t. He gets lazy at the wrong moment.
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Bobchillingworth Wrote:Yeah, don't never tell anyone nothing.



I am slightly surprised that lurkers have already essentially confirmed to T3 that T1 does not know how culture victories work in team games, and that nobody here ever complained about this. Davy is hilarious, but "how much lurkers like you" should never determine whether players get special treatment / benefits.

Yes, I noticed this but didn't comment. Quite a few of the comments responding to his collage of the current game situation confirmed to him that it was a correct assessment, which should not have been told to him.
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NobleHelium Wrote:Yes, I noticed this but didn't comment. Quite a few of the comments responding to his collage of the current game situation confirmed to him that it was a correct assessment, which should not have been told to him.

Unfortunately I think that's inevitably going to happen in any game like this with a hundred lurkers and tons of pressure. Even if no one had commented in his thread, he probably would have guessed he was on the right track from the way the lurker thread explodes whenever he does a big update.

Maybe the lurkers should get their own forum so the players can't see how much this thread gets bumped...
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luddite Wrote:Maybe the lurkers should get their own forum so the players can't see how much this thread gets bumped...

I disagree, I think its part of the fun of public games to know that your actions are having an effect. Without a visible lurker thread, it would be hard to know if anybody was watching you at all, and make the players less inclined to put so much effort into reporting their games.

Also, you can never be sure that its -your- team that is causing lurker commotion. It all adds to the paranoia, which is entertainin to watch.
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