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Cult master is a good card IMO because it's quite rare that it will not be able to replace itself. it's particularly good in hunter because of the UTH synergy. I'd take it. Also the second UTH over Animal Companion, you already had hunters mark/buzzard/frostwolf by this point.

I rate explosive trap higher than SirBruce does because it's a good card for coming back from behind and also tends to prevent a bunch of HP damage while killing/softening up enemy minions. I prefer it to snipe which is best when you're already ahead.

I tend not to avoid picking hunter in arena personally though, since Hunters rely so much on class cards and beast synergy that you can get really awful decks if you're unlucky. you got offered pretty good options though, I just think you'd have done better focusing on UtH synergy.
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I could see fitting two Sunfury Protectors in that priest deck as well. Taunts are annoying for miracle rogues to deal with and even a lone turn 2 2/3 can be crucial board presence. And dropping a couple taunts midgame can often heal you for 6-8 points against Zoo or rush decks.

(May 27th, 2014, 11:30)uberfish Wrote: I rate explosive trap higher than SirBruce does because it's a good card for coming back from behind and also tends to prevent a bunch of HP damage while killing/softening up enemy minions. I prefer it to snipe which is best when you're already ahead.

Agreed with the comeback potential but I think Snipe is much better early game where the board is still strongly contested. Having a minion on board plus Snipe active on Turn 3 or 4 can be a huge tempo swing in your advantage. Whereas Explosive Trap is more likely to just board clear one minion (if you're opponent isn't dumb) and then let them take board control.
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Differences to my priest deck:


1 x Holy Smite ------------------------- This is alright to combo with pyros, but I don't use it.
1 x Shadow Word: Death ------------- I run two, and they are rarely dead cards.
1 x Thoughtsteal ----------------------- I run two, mostly for fun.
2 x Earthen Ring Farseer -------------- I took these out in favor of other cards, but still nice synergy with blademaster or auchenai.
2 x Auchenai Soulpriest ---------------- I run one. Second circle is usually used for card draw combos with cleric, or to heal up a blademaster when it's played. Auchenai without a circle isn't that great to me.
2 x Senjin Shieldmasta ---------------- I run one. I have two sunfury protectors for taunts.
2 x Azure Drake ------------------------ It's a good card, but I have no space for it.
1 x Cairne Bloodhoof ------------------ I'd use this card if I had it.
1 x Ragnaros the Firelord ------------- ^ Same as above, except this is even more important for a priest deck.


Cards that I run and you don't:

2x Mind Blast ------------------ To finish off opponents. Sometimes an early one can be used to proc pyro.
1x Ooze ------------------------ This was great against hunters with the recharging bow or warriors with gorehowl. However I might drop it now with both those classes becoming rare. It still works against assassin's blade, but you auto-lose to miracle rogue anyway.
2x Sunfury protectors --------- Taunts against rush decks!
1x Shadow Madness ---------- Almost always goes 1 for 2, sometimes 1 for 3 if you steal something like a harvest golem or loot hoarder
1x Sylvanas -------------------- Taunt it up or combo with your own shadow word death.


Dunno if this helps, but there we go. For my own deck, I think I'll take out 1x Thoughtsteal and 1x Ooze and replace them with Farseer and Ragnaros... 25 dust off smile
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Yeah, I used to have an Ooze last season, but a Pyro was just clearly doing more work in the new meta. I run Holy Smite instead of the second SW: Pain for the flexibility that choice between them provides. If more mages appear, I would switch over to two Pains, they are awesome against Water Eles. OTOH, if there are more Argent Commanders, then a second smite would be preferrable, ditto Sunwalkers. Thoughtsteal is fun and I ran two for a long time, dropping one after the abundance of zoo arriving on the scene. The rest of difference really lies in the choice to run Sunfurys, and I am still of a mind that Farseers/Drakes/Senjins are better; the idea with this Priest is that you very rarely want to exchange minions on the board, especially at the lower end of the scale, the junk you just want to value-clear, hopefully before dying. I do want to build a Priest deck with a slightly different mentality in mind, and then yeah, the Drakes and the Soul Priest would go, whilst Sunfury's would be in. A sort of mid-range, quite beatdowny priest. Alas, it's bound to be less good than Shaman, but there you are.
DL: PB12 | Playing: PB13
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Just thoughts to explore what I'd do differently. I'm not that good at arena but I have had a few 12 win hunter drafts before.

(May 27th, 2014, 08:47)Bacchus Wrote: Southsea Captain/Doomsayer/Mountain Giant — Jeezus, epic, but what epics.

I think Mountain Giant is simply a bad card in arena. You can't afford to build up your hand, and it's a dead card in the very early or very late game. You can't afford dead cards. I'd hold my nose and go Captain.

Quote:Hunter's Mark/Cult Master/Timber Wolf — pretty indifferent here, later in the game I might have picked Cult Master, but as it stands I just don't know how minion-heavy the deck will be. Mountain Giant suggests not very, so there's that too. Timber Wolf will be offered again and more than once, surely.

I'd actually be tempted to go Timber Wolf. I think once you learn to use it only as an instant (i.e. basically never play it on turn 1) it's a lot better. There's a lot of power in having 1 more attack on your creatures than your opponent was expecting you to.

Quote:Freezing Trap/Tundra Rhino/Flesheating Ghoul — basically, here is the choice between more combo-driven Hunter or a straight-up aggro one. As you can see I went for combo, hoping for a cheeky Charge Hyena. Freezing Trap is awful.

That's fine and can't complain, but Ghoul can occasionally win games, and synergizes with Uth if you get it.

Quote:Mad Bomber/Snipe/Harvest Golem — difficult choice, all good stuff, but the Golem is a winner for stalling

Yeah, Harvest Golem maybe is the best arena 3 drop.

Quote:Raging Worgen/Ironforge Rifleman/Grimscale Oracle — no-brainer

No argument.

Quote:Murloc Tidehunter/Raid Leader/Thrallmar Farseer — yuck. Tidehunter has better synergy with Hunter's Mark and
prospectively with things like Knife Juggler. It's still awful.

I wouldn't say it's awful, but yeah there are better 2s.

Quote:Tracking/Unleash the Hounds/Magma Rager — yep.

Yeah.

Quote:Dalaran Mage/Murloc Tidehunter/Frostwolf Warlord — totally anti-synergistic, but what else?

Frostwolf Warlord is a great card in arena, especially in a low curve deck.

Quote:Stonetusk Boar/Scavenging Hyena/Starving Buzzard — this is just mockery. In a vacuum, the carrion bird is better.

Yeah. Hunter in arena can really be a feast or famine class, you either get the combos or you don't. Since you have UtH you go for the dream with buzzard here.

Quote:Argent Commander/Mana Wraith/Sunwalker — this might actually be a rare case, where Sunwalker is better, but still.

Yeah, with hunter you're probably more about the aggression and immediate board control.

Quote:Silver Hand Knight/Tracking/Oasis Snapjaw — only because there are still no 4-drops in the deck, whilst the top of the curve is quite filled out. And because it's a Beast, of course.

It's a beast, but Silver Hand is one of the best 5s in arena. It's 6/6 worth of stats. Yeah it dies hard to flamestrike.

Quote:Young Dragonhawk/Explosive Trap/Houndmaster — he's just great and we just picked a super target for him. Tundra rhino is another one, of course. By now we are pretty much fully out of synergy with the Mountain Giant, though. Such is life.

No argument.

Quote:Houndmaster/Timber Wolf/Lord of the Arena — definitely out of synergy.

Here, I've already got buzzard + unleash, so i need to go for the dream with Wolf.

Quote:Hunter's Mark/Animal Companion/Unleash the Hounds — difficult one, but with two Houndmasters I'd quite like a solid beast that stick around. Also, everyone of them is easily worth more than three mana.

Here, in my draft, I already have 2 timber wolves and a buzzard. I go UtH all day every day.

Quote:Tauren Warrior/Snipe/Explosive Trap — people play plenty of 2 health minions in the arena.

Can't argue. Snipe is underrated for tempo but if you draw the combo early Explosive is great for stalling.

Quote:Stormwind Knight/Dragonling Mechanic/Wisp — charge is great, with Hunter's Mark just excellent.

Yeah, the 2/5 charge is very often a 2 for 1 in arena.

Quote:Ogre Magi/Ironfur Grizzly/Core Hound — Can't count on Tundra Rhino to be around when the Core Hound comes out, and without charge it's just a waste of mana.

Yeah, with no spells Ogre Magi isn't a good 4.

Quote:Wolfrider/River Crocolisk/Elven Archer — for synergy

Not sure about this one. Wolfrider is pretty strong in a hunter deck. I've had a lot of bad experiences with 2/3s... You play one and your opponent drops Armani Berserker or a Raging Worgen. Now you're sometimes just really sad and lose the game.

Quote:Oasis Snapjaw/Bloodsail Raider/Animal Companion — I'd run four in the deck if four were offered. Maybe even five.

No argument.

Quote:Mana Addict/Knife Juggler/Questing Adventurer — yep, we are well and truly an Aggro deck now. Poor Mountain Giant.

Yeah, very clear. Strongest 2 drop neutral for sure.

Quote:Fen Creeper/Cobold Geomancer/Acidic Swamp Ooze — we are still a bit low on the later game, and the creeper is good for saving us that turn for a final use of the hero power.

I can't argue here though Ooze can be really good.

Quote:Chillwind Yeti/Dread Corsair/Fairie Dragon — perfect card for our curve.

Yeah, absolutely.

Quote:Boulderfist Ogre/Starving Buzzard/Core Hound — only our second six-drop. not a confident pick, though, I do like the buzzard.

At this point I have 2 UtH, 2 Buzzard, 2 Timber Wolf, and I'd bet you I get 7 wins at least.

Quote:Boulderfist Ogre/Flesheating Ghoul/Gnomish Inventor — argh, the mockery!

Yeah, that one hurts. I might take Inventor here, it's more powerful than it seems.

Quote:Kill Command/Timber Wolf/Earthen Ring Farseer — as a finisher or something to kill tazdingo's with. A wolf will hardly ever add as much as five damage to UtH anyway.

It's hard to pass up the Kill Command but right now I'm looking at 2 UtH, 2 Buzzard, 3 Timber Wolf and grinning.

Quote:Fen Creeper/Worgen Infiltrator/Elven Archer — I might be wrong, but I think we are ok on the late game.

Sure, though, with a hunter's mark the Elven Archer is actually better than normal if you save it in your hand for a surprise.

Quote:Boulderfist Ogre/Mogushan Warden/Mad Bomber — in the same logic

Sure, though I'm not following your curve that closely.

Quote:Priestess of Elune/Razorfen Hunter/Frostwolf Warlord — this is a bit too tempting for combo-potential, though.

I go Frostwolf Warlord here.

Quote:Gurunbashi Berserker/Scarlet Crusader/Lord of the Arena — more aggro, more board control, but couldn't it be a Beast? Talking of which, Beasts just don't get Divine Shield, clearly the gods hate them.

No arguments.

Quote:Questing Adventurer/Explosive Shot/Savannah Nightmane — with Knife Juggler, Tundra Rhino as well as the obligatory Buzzard in the deck, Scar provides just too much synergy too pass up. The late-game is definitely filled out know.

Yeah, Highmane is maybe the best 6 drop in Hearthstone (including Cairne and Sylvannas and maybe Fire Elemental). Now you just needed that second buzzard. lol
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I just got to rank 4 as a F2P Mage. Played BestRivenNA who was a Control Warrior. He had played Baron Geddon last turn to kill my Mana Drake and Cairne Blood Hoof this turn because why not. I was at 6HP 1 Armor and he was at 8HP 4 Armor. He ends turn, everyone takes 2 damage and we exchange 'well playeds' and then I Pyroblast him for the win.

:D
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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NoobRushHunter has made it up to level 13. I'm finally encountering all of these actual "deck" things you guys talk about. They're the bad versions of those decks, but at least they have themes. So far I've defeated Handlock twice, as well as Handmage (!), but Handpriest was more than I could handle.
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Suddenly everyone is playing rush pally.
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I hope they are, more free wins for me!
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Is it me or do tempo decks kinda suck in the current meta? It seems to me that you either have to be slamming down multiple minions at a time to overwhelm control removal or minimize what you put on the board.

Maybe if I manage to grind my way past 4, I'll be able to play in a less controlly meta.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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