What is the overall community opinion on Civ V and Civ VI, now that they are patched, DLC is out, and presumably as done as they will ever get, now that Civ VII approaches? I played both at launch and shortly after, and was not very impressed; neither grabbed me with that 'one more turn' feeling that Civ 1, 2, and 4 had in abundance. (I never played Civ 3, it came out at a very busy time in my life and I just never had time to get into it.) Are they different enough from the release state of each to be worth going back for another look?
Civilization 7 is in development
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I enjoy playing Civ 6 PBEMs at least as much as I enjoyed playing Civ 4 PBEMs.
In a lot of respects it's not fair to compare RtR/CtH to Civ 6, it's fairer to compare the end stage base Civ 6 to BtS 3.19, and on that level it's not really that much worse (minus the lack of pitboss, OTOH we're playing a game now that always hits 2 turns per day and regular hits 3, sometimes 4; it shows pitboss isn't actually critical to a good game). Civ 4 games now seem to hold to the "ultra-balanced, play teh same game over and over again" mentality. I do not believe that there is that much thinking left in Civ 4. That's not the case for Civ 6. There are usually many solutions to a problem so you have to figure out the best one, unlike Civ 4 which is about implementing the one solution that exists and eventually dying to the player that got left in a corner undisturbed. It would be nice if we could grow the civ 6 player base.
i would be up for another civ 6 game again - to be honest, one thing that held me back from this game was that I don't have all the DLC and didn't want to go through the hassle of determining which I would need to pick up. But I probably should just grab them all next time they are on sale.
Suffer Game Sicko
Dodo Tier Player (August 23rd, 2024, 16:27)haphazard1 Wrote: What is the overall community opinion on Civ V and Civ VI, now that they are patched, DLC is out, and presumably as done as they will ever get, now that Civ VII approaches? I played both at launch and shortly after, and was not very impressed; neither grabbed me with that 'one more turn' feeling that Civ 1, 2, and 4 had in abundance. (I never played Civ 3, it came out at a very busy time in my life and I just never had time to get into it.) Are they different enough from the release state of each to be worth going back for another look? Civ 5 got quite a bit better from the initial release through the patches and expansions. Much better military balance including more tiers of units in between existing ones, functional AI diplomacy, much better city-state quests, looser happy cap with added luxuries and mercantile city-states and better access to civics, lots of things cleaned up like workers can stack with military units. I didn't play Civ 6 so others can cover that. From what I understand, it was much more functional at release and so didn't need quite the overhauls that 5 had. I'm not sure there's any reason to try or play 5 over 6 instead. 5 is definitely still shallower for strategy than 4 was; 6 might be close to 4 although on a different axis, where you're planning out builds and usage of the map tiles, compared to the economic game of 4. One thing that turned me off from 6 was the silly mechanic where you lock in the cost of a district long before actually building it - did that ever change or is that still like that? Quote:One thing that turned me off from 6 was the silly mechanic where you lock in the cost of a district long before actually building it - did that ever change or is that still like that? It's interesting that you describe it as silly because it gives a real benefit to committing when planning ahead. It's still present in game, and it remains linked directly to the cost of feature (forest) and resource (eg stone) harvesting/"chops". The ratio at any give time is 54:25:20 for district:resource:feature, before further modifiers. I would argue that it is not silly, or even poorly thought out, and it has several ancilliary benefits: with the growth curve it skews balance towards wanting to grow cities sooner rather than later and helps resolve some of the tall versus wide challenges in the game design. Now the district reduction cost forumula, now that is absurd, complicated and unhelpful.
I really love VI. Aesthetically, I installed a V skin a few years back and have never once thought about it since, but it's gorgeous, and I like the way the cities evolve over the map.
Mechanically, I think it's reached a pretty solid state of balance in general, and the systems all work together well. There's a *tiny* bit of late-game fiddling with pointless minigames, mostly the Great Works stuff in museums, but the district, Governor, and Great People mechanics all interact nicely and let you try variant strategies, the inspiration/eureka system is a good mix of reacting to the map and careful planning, the government system is extremely flexible, and as of Gathering Storm the strategic resource generation and its relationship to warfare is the best it's ever been. The game isn't perfect, but with nearly 100 different leaders I'm still not bored.
I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about. I saw some other videos and have seen that Civ7 will take AoW4 city-cap system. I'm sure that certain members are going to hate it. You even start with just 3 cities. This is also why the player-caps are different between eras. You wouldn't be able to effectively reach with the city cap, that increases over the game. With different player caps you cannot really play across eras and you don't need PBEM. I've dumped in a Suede CivIII video in the post to attack Civ4's maintenace system. (August 23rd, 2024, 19:13)pindicator Wrote: i would be up for another civ 6 game again - to be honest, one thing that held me back from this game was that I don't have all the DLC and didn't want to go through the hassle of determining which I would need to pick up. But I probably should just grab them all next time they are on sale. I have some mild interest in something like this in the future. I played one Civ6 PBEM and was even getting pretty interested, but then getting zerged out of the game by one of the many wildly OP things in Civ6 set me back a bit. |